We considered when was the ideal time to introduce some wow gold classic of these races. When you had something like the Mag'har Orcs, as an instance, they are a warrior race. Whereas something that the Vulpera wouldn't have made as much sense to do early, because as amazing as they are, they probably are not exactly what you'd think of first when you think of front line soldiers with this attempt.
But in the aftermath of a world that's changed and seen the consequences of war and is bringing something fresh to the desk, the Visions of N'Zoth update made a lot of sense to present them at this moment. The Mechagnomes are a similar matter. They weren't core to the battle component of BfA, but they stood out from Mechagon, and people loved their narrative and their appearance and feel. It was a great twist on gnome culture and enabled us to research that more fully. It was a great time to create them a option as an allied race.
Before this expansion, you'd see players complain not becoming a prominent area of the story. With these allied races, you have just about doubled the amount of races and leaders that will need to be represented in the narrative. We like to give every one of those races and personalities that the ideal moment. If they don't feel like they should be part of it we don't like to shoehorn them to storylines. We like to give stories that feel like we play to these characters' strengths.
One of the great joys of working on WoW is we have this huge palette, this massive roster of personalities to buy wow gold and cultures to draw on to tell stories with. Some of those stories, it makes sense to use the large brutish races, or to tell stories linked to the elves and their numerous descendants. It is about picking the ideal time and the right situation to use each of those heroes and all these cultures and make that a part of the world. The Vulpera, the Mechagnomes, they just give us more tools to play and more chances to tell different sorts of tales than we might have been able to previously.