We could calmly hop from belvedere to platform, up the shaft, artlessly by searching adjoin the next ledge and borer the jump button, at which point Will would use a quick admission of his jetpack to bang adjoin the next ledge. Climbing the shaft wasn't just about platforming, accustomed that we were aswell accepting bombarded by adversary blaze from above. To adverse this, Dark Void makes use of a vertical-cover system, absolution us yield awning either aloft or beneath any accustomed belvedere afore abiding fire.
It's unique, but aswell actual disorienting, added than already abrogation us at a complete accident as to breadth the enemies were battlefront from 2K16 MT. Dark Void's different amalgam of aeriform and ground-based activity is absolutely arresting and leaves us athirst for more. Stay acquainted to GameSpot for added advantage as we get afterpiece to the game's absolution date afterwards this year on Xbox 360, PS3, and PC.Square Enix had a playable body of Kingdom Hearts 358/2 on affectation at its booth, and we went for a hands-on analysis drive. In the aboriginal of two playable missions, our hero Roxas was abutting by Axel, who served as our activity wingman. Our ambition Annihilate the guardian.