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Resident Evil 3

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    19 de setembro de 2013 09:41:11 ART

    Resident Evil 3

    Mercenary mode
    --------------
    Successfully complete the game one time to unlock mercenary mode
    and save the "Next Game" file. Start a new game, choose that saved
    game, then select mercenary mode. This mode involves controlling
    Carlos, Mikhal, or Nikoli from the train to the starting room with
    a two minute timer. Killing the various opponents and rescuing
    civilians during the journey will add more time to the clock. A
    rank and money will be awarded after the game is completed. The
    money can be used to purchase better weapons for the next
    mercenary mode game.

    Alternate costumes
    ------------------
    Successfully complete the game under the easy and difficulty
    settings with any rank better than F to unlock new costumes for
    Jill in the Boutique.

    Epilogues
    ---------
    Successfully complete the game under the hard difficulty setting
    to unlock Epilogues. Epilogues are a short diary description of
    each character in the entire Resident Evil series which describes
    what happened with that specific person after their adventure.
    Getting better ratings can unlock the other epilogues. There are
    eight total Epilogues that can be unlocked.

    Operation Mad Jackal option
    ---------------------------
    Successfully complete the game under any difficult setting.

    Jill's diary
    ------------
    To get Jill's Diary (a file), collect all thirty files in the game
    in order. Then the first file (Instructions Manual, blue) will
    become Jill's Diary.

    Barry Burton ending
    -------------------
    The only way to see Barry is if ending B is unlocked. To get this
    ending, jump off the bridge when fighting Nemesis Type B. After
    the jump off decision, the final area of the game will take a
    somewhat different path. You will have to fight off Nicholai in a
    chopper. It is recommended that you bring a Magnum and Grenade
    Launcher (or Rocket Launcher if it has been found). You can also
    choose to negotiate with him.

    Barry Burton ending 2
    ---------------------
    Jump off the bridge. Play until you reach the room with the Radar
    Tracker. Take it, and try to leave the room using the door you
    entered. Nicholai will call you. After killing him, Carlos will
    enter. After talking with him, leave the room (do not use the
    hatch to the Rail Cannon). Turn around and get in the radar device
    room again. Carlos and Jill will listen to a radio call from Barry
    and the game will continue with the final scenes.

    Enhanced Weapons/Ammo
    ---------------------
    You can only create enhanced ammo while playing under the hard
    difficulty setting. When creating ammo with the reloading tool,
    save enough gunpowder to mix up the same type of ammo eight times.
    On the eighth time, the game will prompt "Do you want to create
    the enhanced ammo?". Select "Yes". This ammo is more powerful, may
    have slightly different effects, and once loaded into a weapon
    will change it into an "enhanced weapon". You can only create two
    types of enhanced ammo: 9mm handgun bullets and shot gun shells.
    The only different effects the new bullets have is that they are
    far more powerful.

    Saving A.R. ammunition
    ----------------------
    When you are low on ammunition, go to a nearby storage system and
    take out A.S. rounds. Combine it with the A.R. and put the rounds
    back into storage. You will be restored and still have space for
    more items.

    Saving shotgun ammunition
    -------------------------
    Wait for a zombie to get close, then aim up and you will shoot him
    in the head, killing him with one shot.

    Wait for two zombies to line up close to each other. Then, aim up
    and fire to shoot both their heads off. Note: This may require
    some practice.

    Sneak past monsters
    -------------------
    If you can walk behind a monster, keep tapping Run quickly. Jill
    will not make any sound of footsteps and seems to "glide". The
    monsters cannot hear you and subsequently will not turn around and
    attack. Note: This works best with the Drain Deimos.

    Additional slots
    ----------------
    When you first get to the trolley, Carlos will give you a "fanny"
    pack. After you finish the game, you will keep those additional
    two slots in the game.

    Starting the trolley
    --------------------
    The oil additive needed to start the trolley is located in a
    locked store room inside the sales office. To unlock it, pick up
    the flashy remote on a desk to turn on a TV. You will see a
    commercial about some product from Ubrella Corp. Make note of that
    product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby
    computer where Carlos just shot his zombied friend. You will be
    prompted for a password. Type in the name of the product to
    unlocked the storeroom.

    Fighting Nemesis
    ----------------
    The Nemesis is left-handed and uses that hand to grab you. When
    fighting him, shoot him two times and run past his right side.
    Shoot twice and repeat the process. Note: This only works when he
    does not have his Rocket Launcher and if you are using the
    handgun.

    Nemesis Type 2 in mercenary mode and 220 second bonus
    -----------------------------------------------------
    Get to the parking garage, then exit out of the door. If you still
    have over two minutes left, run to the end of the bus and you will
    see Nemisis Type 2. He will jump down and come after you. You can
    run around him to avoid his attacks and save ammo or you can kill
    him for 220 seconds. Note: This trick best works with Mikhail

    Kill regular Nemesis for 60 seconds of bonus time
    -------------------------------------------------
    Knocking him down the first time is worth a 20 second bonus.
    Knocking him down a second time will cause him to look dead with a
    pool of blood around him and is worth a 40 second bonus.

    Destroy Nemesis' Rocket Launcher
    --------------------------------
    This trick requires a large number of health items and first aid
    sprays. When you fight the Nemesis with the Rocket Launcher, aim
    up. If he targets you, run and try to make him waste ammunition.
    After four to seven shots from him, he will reload, but the rocket
    launcher will turn red and explode.

    When you hear the reload sound he makes with his launcher and he
    aims at you, shoot him when he is about to shoot you. Almost
    always, the launcher will backfire and explode.

    Loose parts from Nemesis
    ------------------------
    Whenever you kill Nemesis in Hard Mode, you can always pick up a
    package that he drops, containing gun parts. Once these are
    assembled, they form the Eagle 6.0 STI. This gun is more
    convenient than the standard handgun. Once you get close to a
    zombie, aim directly at its head and fire. If performed correctly,
    you will shoot its head off just like what a magnum regularly
    would, and it only consumes regular handgun bullets.

    Help from Nemesis
    -----------------
    When in Sub Station, after getting the fuse the game prompts for a
    live selection. Do not do anything. You will have to kill all the
    Zombies by yourself. When you get outside, a short intermission
    sequence will happen. Zombies will attack you, and Nemesis will
    blow them up with his rocket launcher. However, you are his next
    target.

    Fighting a Doggie
    -----------------
    Knock down a Doggie, then aim down and you can fire faster on it.
    If you do not aim down, you have to wait until the Doggie stands
    up.

    Humanoid sighting
    -----------------
    When fighting the Nemesis for the last time in the Rail Gun Room,
    you will see a figure in the background, similar to Nemesis.
    Closely observe the creature to see that it is the Humanoid, or
    the Mutated William Burken from Resident Evil 2. When you press
    Action, Jill describes it as "One of Umbrella's New Biotech
    Weapons".

    Alternate meeting with Carlos
    -----------------------------
    You can meet Carlos at the top floor of the newspaper building
    instead of the restaurant when you first come out of the area
    after you fought the first Licker. You will hear Carlos taking out
    a few zombies. Ignore that and go to Jill's left. Enter the door
    at that location. You will now be at the alley directly behind the
    restaurant. From here, make your way to the newspaper office.
    After meeting Carlos, Nemesis appears. You will get to make a
    choice to "Jump out the window", or "Hide in the back". Note: To
    get the green gem, go back to the restaurant and go down the
    ladder. Then, check the police officer down there. He should have
    it.

    Aqua Hunter caution as Carlos
    -----------------------------
    When you gain control of Carlos, beware of the Aqua Hunters that
    are in the Artificial Environment tank. When fighting them, keep
    firing your weapon as much as possible. When they grab you, tap on
    the buttons as much as you can or they will eat you whole.

    The Worm
    --------
    You actually do not have to fight the Worm the first time you meet
    him, when you fall into the sewer. After he pops out of the wall
    the first time, just run to your right and hit the first switch
    (make sure the worm comes out of the wall). Then, run to the other
    side of the sewer and hit the second switch (this one may be
    difficult -- also make sure the worm comes out again). Then, press
    the button for the ladder and you just saved yourself some life
    and ammunition.

    Defeating the Worm
    ------------------
    Use the following trick to defeat the Worm without wasting good
    ammunition. Walk slightly into the Worm's little section slowly
    until the screen starts to shake and he appears. Back up to the
    wall and shoot him with the handgun. If the worm does reach you,
    which is not very often, Jill will usually dodge to the right.
    Repeat until it is defeated. To defeat the second Worm, run around
    for two minutes and try not to take damage. After that time, the
    light pole will begin to spark. Use the handgun to shoot in the
    direction of the two sparking poles and they will fall into a
    puddle. Stand near (not in) the puddle, then wait for the worm to
    go into the water and fry to death.

    Custom shotgun
    --------------
    Play the game under the hard difficulty setting. Defeat Nemesis
    for the fourth time and pick up the small silver box that he
    dropped. It will contain M37 Parts A. Defeat Nemesis a fifth time
    and get the M37 Parts B. Combine these two parts to get a western
    custom shotgun with six rounds. This gun uses the standard 12
    gauge shotgun shells.

    Grenade Launcher or Magnum
    --------------------------
    Your timing will determine whether the Grenade Launcher or the
    Magnum can be found at the S.T.A.R.S. Office. If you go to the
    cabinet before the radio goes off, when you try to leave you will
    get the Grenade Launcher. If you go to the cabinet after the radio
    goes off you will get the Magnum. Whichever weapon is obtained,
    the other will be found in the power plant.

    Grenade Launcher
    ----------------
    Use the S.T.A.R.S Card in the computer in the main entrance of the
    Police Station. When you get the S.T.A.R.S Emblem Key, go to the
    S.T.A.R.S Office. When you are in the office, go to the big locker
    next to the out-of-commission message receiver. Open the locker
    and you will get a Grenade Launcher.

    There are two different ways to get the Grenade launcher. There is
    one in the Sub-Station when the game is first played. The other is
    available after the game has been completed once. Go to the
    S.T.A.R.S. office and go were the Magnum gun was originally
    obtained.

    Rocket launcher
    ---------------
    In the dead factory, go to the machine next to the water sample
    puzzle. Use the facility key where that game states a small
    plastic card can be inserted. Take the other facility key that is
    given and go to the steaming room where the small card activated
    elevator is located .Go down and use the facility key on the door
    where that game states a small plastic card can be inserted. You
    will find a rocket launcher with four shots at this location.

    STI Eagle handgun
    -----------------
    Kill Nemesis two times under the hard difficulty setting to get
    the two parts for it. Combine them to get the STI Eagle handgun.

    Assault rifle with unlimited ammo (hard mode):
    Kill Nemesis seven times in your first game and he will drop the
    assault rifle. Kill him seven times in your second game he will
    drop an infinite ammo case.

    Conserve assault rifle ammunition
    ---------------------------------
    Set the mode to "Manual". Every time you shoot, only three rounds
    will be used and the total percentage of ammo left will decrease
    by about 1%. Use the assault rifle like this until you can fire it
    without wasting large amounts of ammunition when it is set to
    "Auto".

    Killing multiple zombies with shotgun
    -------------------------------------
    You can easily blast off the heads of multiple zombies with a
    shotgun. Get some zombies close together. Aim the shotgun up. Get
    close to the zombies (but not too close). While the shotgun is
    aimed up, and you are close, fire. Note: This works well for
    Mikhail in the mercenaries mode.

    Get vaccine
    -----------
    When playing as Carlos in the Hospital 4F, go to the unlocked
    Sickroom and look at the corner where the movable cabinet is
    located. Remember where it is. Read the note on the dead doctor's
    hands in that room. Use the Sickroom Key on the next room over. In
    that room, push the cabinet in the opposite corner of where the
    cabinet in the previous room was found. For example, if the first
    cabinet is in the upper left corner of the first sickroom, than
    push the second cabinet into upper right corner of the second
    sickroom. A painting in the room will slide, revealing a machine
    holding the vaccine base. Enter the numbers that were on the dead
    doctor's note in order to obtain the vaccine base.

    Vaccine medium combination
    --------------------------
    One of the combinations when making the vaccine medium in the
    hospital is I, III, and A.

    Get the S.T.A.R.S. card faster
    ------------------------------
    This trick allows you to get the S.T.A.R.S. card faster without
    having to go further into the police station and wasting ammo for
    Jill's card for the computer to get the password to the drawer
    where the S.T.A.R.S. Room Key is located. After Brad is dead near
    the entrance of the police station, you have choose between
    fighting the monster or entering the police station. Choose to
    fight the monster. When you do this, remember that Nemesis is left
    handed. When he comes at you, run past his right side and you will
    not get hurt. You should get near Brad's body so you can check it.
    If completed; you can grab his card case and dodge Nemesis to
    enter the doors of the police station. When inside, go into the
    items menu and check on the card case to get his S.T.A.R.S. card.
    You can use it on computer for the password for the S.T.A.R.S.
    Room Key.

    Killing Zombies quicker under the hard difficulty setting
    ---------------------------------------------------------
    If you are using shotgun rounds, wait until the zombie is directly
    in front of you, then aim up to fire. This will blow their head
    off, killing them immediately and save one round of shotgun ammo
    per zombie. If you are using handgun rounds, carry your knife, and
    only shoot them until they fall. Then, finish them off with the
    knife.

    Getting Mikhail to kill Zombies with the oil drum
    -------------------------------------------------
    Get everything except the oil, then go to the trolley. If you
    destroyed the oil drum, Mikhail will throw a grenade killing the
    zombies. But if you did not destroy the oil drum, Mikhail will
    kick it towards the Zombies and shoot it with his gun, killing
    them.

    Checking zombies
    ----------------
    To tell if zombies are still active after they are hit, leave the
    room. If the zombie is still on the floor, he is still active.

    Walk back and forth in front of their head or enable the auto aim
    feature and press Aim.

    If you are not sure if a zombie or a dead body is present, look
    for a shadow. If there is a shadow under the corpse, it is still
    alive. When you see no shadow or when it lies in a pile of blood,
    it is dead.

    If you are not sure if a zombie is dead, walk up fairly close to
    it (but not so close that they start chewing your ankles) and
    simply back up. If the Zombie is alive, the character will do a
    wary backup move instead of the standard backup done when there is
    nothing there.

    Walk past a zombie on the floor. If its head moves to watch you,
    it is alive.

    After you shoot a zombie a couple of times and he falls, check to
    see if any blood comes from him.

    Stranded zombie
    ---------------
    After you put out the fire with the hose (where the first Cerebus
    dogs appeared) go to the first alley ahead of you. Enter the door
    and move up so the camera angle changes. To your left will be a
    row of windows. Look in the first window to see a zombie cop. You
    cannot shoot him, he cannot attack you, and there is no way into
    the building that he is in.

    Campaign sign
    -------------
    Go to the end of the hall with the save room behind the restaurant
    to find political campaign signs. Look closely to will see a sign
    that says "OTOM for U...S Senat".

    Locker combination
    ------------------
    When entering the Police Station and going into the door in the
    top left corner, you will reach a room with zombies. After killing
    them, enter the next room, which contains the lockers. Go to the
    other side to find a locker with a light on it. The game will
    prompt for a code. The code (varies by game) is either "0131",
    "0513", "4011", or "4312".

    Park fountain solution
    ----------------------
    When using the water control unit in Raccoon Park to drain the
    fountain, you have to align the gray and black gears. The gears
    need to be moved in the following order to correctly align them
    and drain the fountain. Move the bottom left black gear up. Move
    the top center gray gear down. Move the top right gray gear to the
    left. Move the bottom right black gear up. Move the top center
    gray gear down. Move the top left black gear to the right.

    Water sample solution
    ---------------------
    When using the water sample machine in the abandoned Waste
    Processing Plant (Dead Factory), you have align the three lines of
    the water sample correctly to process the sample. There are four
    possible solutions (varies by game): A: 4 Right, B: 2 Right, C: 2
    Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left, B: 2 Left, C:
    2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This will unlock half
    of the lock to the door next to the elevator.

    Oil truck from Resident Evil 2
    ------------------------------
    When going to the trolley, look ahead as you climb the boxes. You
    can see the truck that crashed in Resident Evil 2 in the opening
    sequence.

    Tyrant from Resident Evil 2
    ---------------------------
    In the room where you fight Nemesis for the last time (the missile
    room), go to the wall behind the first battery. Tyrant from
    Resident Evil 2 is caved into the wall. Jill will describe it as
    "One of Umbrella's deadly bioweapons".

    Mr. X from Resident Evil 2
    --------------------------
    At the end of the game, look closely when the rail gun is getting
    ready to fire. You can see Mr. X from Resident Evil 2 under it.

    Hunk
    ----
    Look around in the room with the rail gun to find Hunk on the
    ground by the door you would exit through.

    Mercenary mode: Nemesis Type 2 and 220 second bonus
    ---------------------------------------------------
    Get to the parking garage, then exit out of the door. If you still
    have over two minutes left, run to the end of the bus and you will
    see Nemesis Type 2. He will jump down and come after you. You can
    run around him to avoid his attacks and save ammo or you can kill
    him for 220 seconds. Note: This trick best works with Mikhail.

    Mercenary mode: Unlimited money and time
    ----------------------------------------
    Get to the alley that has three dogs and a crate. Kill two of the
    dogs get on the crate. Continuously dodge the remaining dog for a
    time and money bonus for dodging.

    Mercenary mode: Civilian locations
    ----------------------------------
    The civilians that must be saved in mercenaries mode may be found
    at the following locations. Note: You must save them in this order
    or some of them will die. Also, You must kill all the enemies in
    the room with the civilians or they will not be saved.

    1. Gas Station
    2. Basement of the Restaurant
    3. Third Floor of the Raccoon Press Office
    4. Sub Station (where you got the fuse)
    5. Sales Office
    6. The Bar

    Mercenary mode: Item box
    ------------------------
    Once you complete mercenary mode with each character and bought
    all the weapons you can access the item box, but it only contains
    a knife.

    Mercenary mode: S rank
    ----------------------
    Get the combat knife, kill many monsters, rescue all civilians,
    and do not use healing items. Then kill every monster with the
    knife. You should end up with over an hour and some change.

    Mercenary mode: 330 seconds
    ---------------------------
    Go to the part of the mercenary mission with two Nemeses and take
    out your knife. The Nemeses will kill each other, and you will
    earn 330 seconds.

    Mercenary mode: 78 second bonus
    -------------------------------
    As any character, get to the branched zone, directly after the
    Raven's nest, You will see a barrel with zombies nearing your
    position. Just shoot the barrel -- it does not matter if you do
    not kill all of them. However, the more you kill, the more time
    you receive. This usually results in a 78 second bonus.

    Mercenary mode: 44 second bonus
    -------------------------------
    As Mikhail, go past the city grounds gate and towards the Raccoon
    City Press. Before you reach the Press building, you will
    encounter a swarm of zombies. Equip the shotgun and blast away
    towards the densely occupied areas, thus resulting in a 44 second
    bonus. If you blast more than that, you will get an additional 22
    second bonus. Note: Do not use the 44 second bonus if you are low
    on ammunition.

    Mercenary mode: Larger reward
    -----------------------------
    Try to reach the area near the goal (just after the dimly lit
    hallway, near the intersection) with more than four minutes
    remaining on the game clock. Two more of the STARS-killing Nemeses
    will appear, both armed with makeshift rocket launchers!. This
    achievement results in a larger reward from the Big Fat Boss.

    Mercenary mode: Identity of the rewarder
    ----------------------------------------
    The identity of the fat man who hands out the reward money in
    mercenary mode is Brian Irons, the police chief. To confirm this,
    look at his shirt.