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Spyro - Enter The Dragonfly

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    19 de setembro de 2013 10:21:29 ART

    Spyro - Enter The Dragonfly

    Brother Doug's Ice Hill Slide: More time
    ----------------------------------------
    Get to the part where you can go off a big ramp. Instead of going
    to the ramp as usual, take a left. If done correctly, you should
    have some time to spare, and you will win a Dragonfly.

    Dragon Realm: Unlimited lives
    -----------------------------
    In the Dragon Realm (the one with the Dragon Spirit) go towards
    the Dragon Dojo. There will be three sheep. Kill them, then go
    across the river and kill the three sheep there. Then, return and
    kill the first set of three sheep. Keep doing this until you get
    the desired amount of lives.

    Jurassic Jungle: Monkey puzzle
    ------------------------------
    After talking to the initial professor at the start of the level,
    eliminate whatever is around and cross the lava chasm. Get rid of
    another Dino after safely getting to the other side, do what needs
    to be done (i.e. collecting gems and such) and enter the temple.
    Watch out -- once inside the temple, to your right, there is
    another Dino. He will zap you if you do not notice him. After
    getting rid of him, cross the lava using the round pads. You will
    then see another professor. Talk to him and learn what he has to
    say. After he is done babbling, enter the room with the big monkey
    at the far middle containing a dragonfly in its chest, and five
    smaller monkey statues (two on the left, three on the right, each
    with a different color gem). Eliminate what is around, and pause
    game play to take in the area. Look to the walls for guidance for
    the puzzle. Glame the different gems in this order: Red, Green,
    Blue, Purple, Yellow. This will release the dragonfly. Note: It is
    easier to freeze everything except the chameleons in the level --
    just freeze and charge.

    Jurassic Jungle: Crash Team Racing reference
    --------------------------------------------
    Talk to the professor in front of the room containing the statues
    with the gems at their pedestals. Talk to him again and he will
    say something similar to "Needs more speed, maybe I should add N.
    Oxide." N. Oxide is the final Boss in Crash Team Racing.

    Thieves' Den: Easy speedway win
    -------------------------------
    In the racing part of the speedway; in order to beat the last
    thief you will need to pass through the star located on the left
    side of the lighthouse, at the end of the lap. Hitting all or most
    of the stars will increase your chances.

    Speedways: Easy win
    -------------------
    When racing in the speedways, if you get into third place, you can
    no longer flame or rocket the last two competitors or your
    position will stay the same. Instead, find as many warp stars as
    you can, stay with the red dots, and complete the challenge.

    Oliver and Nathan: Get through gate
    -----------------------------------
    To get through the gate with the lightning bolt on the lock, ram
    into the lock and you will get on the other side.

    Get through fence
    -----------------
    You do not need Ice Breath to get to the other side of the fence.
    Just charge through the lock and you will be on the other side.

    Entering electric door
    ----------------------
    When trying to get into the electric door in the first world you
    do not need the electric breath. All you have to do is charge into
    the electricity sign.

    Extra lives
    -----------
    Every eight butterflies that Sparx eats will gain you an extra
    life.

    Dragonfly
    ---------
    Approach a dragonfly slowly so that it does not fly away from you.
    It still will run away -- try a jump spin move.

    Upside down gems
    ----------------
    Flame a chest or char a vase. If done correctly, will have upside
    down or sideways gems.


    Mid air glitch:
    ---------------
    Submitted by: somebody

    First, go to LuLu island. Go to where the blue rafts are in the water. Then ground pound
    on the edge while holding the controll stik up. (You may half to do this a couple times.)
    You will notise Spyro will be in air higher then he usually goes. Hope this helps.