If you want to play Werewolf well, you have to draw on a wide skill-set. First comes memory. It's not always easy -- particularly at 2am -- to remember who accused whom and how everyone voted, but this is crucial for spotting patterns. And you need meticulous observational skills; note someone drumming their fingers or fiddling with their collar, and you have the "evidence" to back up whatever theory you're selling. Then there are concrete observational cues -- who's making eye contact with whom? Has somebody slipped up by saying a werewolf has been lynched, when only a fellow werewolf could know that?
Statistics also play a part. Werewolf is ripe for back-of-the-envelope calculations about the odds, say, of someone correctly identifying werewolves in consecutive rounds without being a werewolf himself. But as the game goes on and the pool of players shrinks, it becomes a very different proposition. At this point an acute memory, an eye for detail and a knack for numbers are only a foundation.
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