It may be by correcting damage cap to make more balance but also placing the minimal Maplestory M Mesos damage cap for quick hitters for a exact same quantity of funding as several different classes. You can guys suggest what damage caps we ought to use. Or mainly the minimal cap damage for fast hitters AND max damage cap, used for quite slow classes, very good 1v1 damage dealer and who are constructed as a PURE bossing personality with a huge lack of benefit besides harm outputs.
But I also realize this remains pay2win due to this current possible system.
So my proposal isn't good finally. Additionally, I saw a guy, I think that it had been AKradian, he proposed to provide every classes a DPS cap that's the worst idea in my own view, because certain ppl could just take a slow hitter and also have numerous support skills and are not meant to be bossing.
Thus, adjusting harm cap damage to lower cap for certain quick hitters that aren't necessarely bossing is required. There are variables such as% skills, number of strikes, role-play and buffing advantages which could be attack, defense, avoid, etc., to take in consideration to correct damage cap. Of course, Nexon will do this buy MaplestoryM Mesos task with test server using same funding of all characters. Taking capital of a personality who will cope cap the earliest (excluding Zero), examine harm and then repairing damage cap. Then, balancing done!
It may be by correcting damage cap to make more balance but also placing the minimal Maplestory M Mesos damage cap for quick hitters for a exact same quantity of funding as several different classes. You can guys suggest what damage caps we ought to use. Or mainly the minimal cap damage for fast hitters AND max damage cap, used for quite slow classes, very good 1v1 damage dealer and who are constructed as a PURE bossing personality with a huge lack of benefit besides harm outputs.
But I also realize this remains pay2win due to this current possible system.
So my proposal isn't good finally. Additionally, I saw a guy, I think that it had been AKradian, he proposed to provide every classes a DPS cap that's the worst idea in my own view, because certain ppl could just take a slow hitter and also have numerous support skills and are not meant to be bossing.
Thus, adjusting harm cap damage to lower cap for certain quick hitters that aren't necessarely bossing is required. There are variables such as% skills, number of strikes, role-play and buffing advantages which could be attack, defense, avoid, etc., to take in consideration to correct damage cap. Of course, Nexon will do this buy MaplestoryM Mesos task with test server using same funding of all characters. Taking capital of a personality who will cope cap the earliest (excluding Zero), examine harm and then repairing damage cap. Then, balancing done!