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The maximum degree cap in MapleStory M

  • Leader
    25 de outubro de 2019


    Thus, adjusting harm cap damage to reduce cover for certain fast hitters who Maple M Mesos aren't necessarely bossing is required. There are factors such as% skills, number of hits, role-play and buffing benefits which can be either attack, defense, avoid, etc., to take in consideration to adjust damage cap.

    Of course, Nexon can do this task together with test server using same financing of all characters. Taking capital of a character who can deal cap the oldest (excluding Zero), examine damage and then repairing damage cap. Afterward, balancing done!

    I thought we could nerf Dorothy hardcore and make a tower of Oz revamp. A revamp which is to modify Floor 50 and put Dorothy out of this dungeon and ought to be in another room. A room which we could defeat her in party!! Or trip. We can even nerf Dorothy and Hard Lotus hardcore. So they could match with my proposal in previous buy Maplestory M Mesos paragraph. We could even reducing other end-game boss HP and/or diminishing the timer or make them more difficult to defeat.

    And get rid of% HP harm. Well about% HP damage system... that needs a rework. We must make defense, accuracy and avoidability more usefull. I am aware there is a system similar for hard magnus. I notice by funding my Hero further along with the number of times I attempt him, I recognize that the%HP damage he deals on me with spin or rush seems LOWER!!