For many, this complete lack of leadership was clearly overwhelming. The global chat was a twisted mess of gamers asking where to find gnolls and bandits, with lots of choosing a random direction from the quest hub and striking out to learn more about the region, hoping to get lucky and happen upon the ideal kind of enemy. In current gold in wow classic, the zone was split up into two much more manageable chunks, but in Classic it is hard not to feel intimidated by the sheer size of this place.
Without a mount to speed up our travel, and no mark telling us where to gowe were left to meander around the huge expanse, sometimes stumbling upon the raptors and tallstriders we had been asked to look after. We had been here plenty of times previously since Vanilla, and knew the lay of this property, but with no directions to guide us we felt ourselves experiencing the Barrens as we did 14 decades back. The world abruptly felt frightening, and large, and we were hungry for longer.
We was able to stumble across, and recalled in which course the decade-old Defias Brotherhood could be found. It was when we entered battle with all our Night Elf Hunter (and convenient pet boar) it became clear how jarring an adventure this could possibly be for modern players used to the quality updates WoW has seen over the past 14 or so years.
Nowadays, players running around the same area can band together easily to rack up the kills to buy wow classic gold complete their quests, however in Classic, if you are not at a party and you are not the first person to deal damage to an enemy, then you are out of luck. You receive no credit for your kill - and no loot once the enemy is felled. It was a frustrating few minutes trying to get the first hit in on a bandit surrounded by heaps of others hoping to do the same, but we finally joined forces and partied up with a Gnome mage, and that which became easier.
For many, this complete lack of leadership was clearly overwhelming. The global chat was a twisted mess of gamers asking where to find gnolls and bandits, with lots of choosing a random direction from the quest hub and striking out to learn more about the region, hoping to get lucky and happen upon the ideal kind of enemy. In current gold in wow classic, the zone was split up into two much more manageable chunks, but in Classic it is hard not to feel intimidated by the sheer size of this place.
Without a mount to speed up our travel, and no mark telling us where to gowe were left to meander around the huge expanse, sometimes stumbling upon the raptors and tallstriders we had been asked to look after. We had been here plenty of times previously since Vanilla, and knew the lay of this property, but with no directions to guide us we felt ourselves experiencing the Barrens as we did 14 decades back. The world abruptly felt frightening, and large, and we were hungry for longer.
We was able to stumble across, and recalled in which course the decade-old Defias Brotherhood could be found. It was when we entered battle with all our Night Elf Hunter (and convenient pet boar) it became clear how jarring an adventure this could possibly be for modern players used to the quality updates WoW has seen over the past 14 or so years.
Nowadays, players running around the same area can band together easily to rack up the kills to buy wow classic gold complete their quests, however in Classic, if you are not at a party and you are not the first person to deal damage to an enemy, then you are out of luck. You receive no credit for your kill - and no loot once the enemy is felled. It was a frustrating few minutes trying to get the first hit in on a bandit surrounded by heaps of others hoping to do the same, but we finally joined forces and partied up with a Gnome mage, and that which became easier.