To make the conversation system more exciting and flexible Kamas Dofus Retro, Suffering will directly depend on the Sacrier's Vitality. Each Vitality tier will correspond to a Suffering degree: for instance, a Sacrier in 50% to 40% of its max Vitality will possess its Suffering. The Suffering can no longer be negative, and ranges from 0 to 10, with each Suffering tier/level granting bonuses ( on closing damage dealt and reduction of final damage endured ) of increasing importance.
Sacriers can no longer deal significant amounts of harm (nor decrease them) while using their Vitality; rather, they will need to take risks and suffer damage to have the ability to gain from such bonuses, which translates into a more accurate representation of their'berserker' role Sacriers are supposed to perform. Sacriers' Vitality becomes a source in its own right, which occasionally will have sometimes maintained, in order to live or shield allies by tanking, and to be used in order to obliterate enemies.
Therefore, this Suffering system permits Sacriers who put themselves in harm's way and a Sacrier in the door of death will be too big of a hazard, impossible for its enemies to ignore. Because of this, Sacriers will have more tools to control their Vitality, whether with spells that are healing/life-steal or self-mutilating spells, which will allow them to handle their Suffering.
I hoped for sacs to buy Dofus Kamas have their high health pool back because of this change. I was not a fan of the suffering system and it had been extremely dead and it was clunky when shifting back from ranking to damaging. But this notion sounds promising on having a higher sustainability and moving back to making sacs a class concerning taking damage but in return. This will hopefully encourage me to begin playing.