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We must remember that before OSRS even came out

  • You do not use battle to RuneScape gold kill Todt/Zalcano. They can damage you, that I suppose is like these being in combat with you, but I'd say that's a part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything have to have a supervisor? Big game hunter is a great illustration of what a skilling boss could be in my view.

    Because a game with 28 skills must also have tough and rewarding end game content for gamers that aren't into PvM. Why do you think that it's a bad thing for another 2/3 of the sport to have endgame content? Completely agree. I really like PvM and am a PvM'er at heart and even I'm saying enough is enough. In addition, I enjoy skilling and would love some type miniature games or non combat actions I can also do which are not focused around assaulting something or using the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the word"boss" inside at this point.

    Neither are a bastion of sport layout, just really worth . It's more fun than traditional skill training and adequate gp together with the trade-off of being somewhat lousy EHP. Zalcano is not really excellent xp or fun. It is just really good gp. Boss battle is the specific same every single moment.

    It is more like having 50 different piles of 10 years+ assignments, and then choosing which of those piles to start on first. Building goes up against the new player experience, the participant avatar and a lot more, but it's definitely near the top of the heap. We have picked something for Construction that wouldn't get in the way of a future rework and would supplement it. Your concept for how to alter Construction is very good, but I'd stop short of making it a whole new skill. I'm not convinced that is what would be ideal for the participant base.

    Ah, so it is one of these. Given the things that its up against it makes sense that there's much more along with this heap (I support the priority on these btw and I periodically have to remind myself of exactly what rests on the top ). I am just glad to hear that some quantity of consideration has gone into this.

    I always thought a ground up redo of construction (and stomaching potential negativity from some gamers ) is the only viable route. As you say player base, I would contest that by saying the participant base needs the operational preservation of few items (gilded altar, costume room storage(s), workshop elements and pet storage). Other elements are a relic from another decade and that I also feel like updating everything else is quite a chore. If what functions players need can safely be imported into cheap RS gold a more contemporary MMO style"home" concept.