"Once I read it for eve isk the very first time, my initial thought was,'Oh shit, who leaked things?' Second thought was like,'Wait -- have they? Did they change the layout without telling me? '''"Westward Journey Online 2 was a top tier MMO in China for over 18 decades and it was created by precisely the same set of developers. This team has the expertise that they know how to craft great games that stand the test of time. They even built a mobile variant of the same game that is also extremely popular. It told us a great deal about the team and gave us lots of assurance that they may deliver."
As soon as it's easy to throw around the accusation of money grab at many cellular conversions, it's telling that Wei Su is a hardcore OG EVE participant who heads the same group that originally approached CCP about getting EVE out to a new audience. He noted that, "When we started to think about EVE Echoes we want to enlarge the influence of the EVE world, bringing it to many fresh players around the mobile sector. As much, we want to take on the challenge of bringing this fresh mix of participant driven markets and hard-core PvP distance battles to mobile players. "
EVE is as distinctive a title as they arrive from the Desktop space, the mainstay EVE universe is as well-known for its large, week-long space conflicts and cutting edge server scaling as it is for its fancy space frigates. EVE Echoes might not have quite as many billions of ISK to burn in one place quite yet but it starts with the capacity of hosting 100 boat battles and over 8000 worlds onto a tiny 6 inch screen. Suffice to say this isn't an insurmountable challenge when bringing the game to mobile.
Shicheng Zhou, confirmed what lies behind EVE Echoes is way more than just another mobile tie in with a new skin. "We learned a great deal from CCP games. The staff at CCP shared a great deal of advice, even sharing information on the server side of EVE Online. This allowed us to take ideas and optimize the design of EVE Echoes for the mobile platform. There are similarities in the manner that the 2 games support players outside in space but cellular also has its own challenges."
Zhou maybe even underplays the challenge that NetEase and CCP took on with this mobile port. Until now, getting games like Old School Runescape on a mobile platform has been considered something of a technical marvel. The cellular space includes a massive assortment of hardware, users on the move, relations which may simply drop off without warning, along with a myriad of other constraints that CCP has not had to buy EVE Echoes Items overcome in their time. Still, the team believe that they've got this covered.