These days, people say Runescape is gay and stupid but RS gold we all played it and appreciated it at the moment. It is now a dusty box sitting in our sub-conscious mind which may be opened at any given time and if opened, the memories flooding back. You either loved or you hated Runescape but it changed an entire decade and production of children in the 2000s. It's really remarkable that a game on the internet can bring as much pleasure and joy to a massive group of individuals.
That's the beauty of Runescape. Jagex (earlier they f***ed everything up) and The Gower brothers deserve a massive pat on the back for a job well done and for making an everlasting impact on a large portion of the planet's population. The past 30 seconds of this Newbie Melody wave goodbye to those illustrious memories and set our childhood into a cardboard box in our heads.
What I believe is that the game needs to release quests which live up to or are better than previous quests introduced years back. Now I believe quests are working a bit too difficult on their environment aspects (Freneskae) and quests released for one specific reason - an entire pursuit was dedicated only to the recurrence of Zaros, and it was really overly hyped. There was no mystery shrouding what the results of the quest would be, and also the lead up to a revealing / shocking / cliff-hanger end is (in my opinion) better than knowing exactly what was going to occur when you completed the quest.
Even in the lobby, the very first thing that you saw was a giant banner stating'Zaros Returns!' And I really do agree with you about Plagues End - No revolution could be projected at 5 minutes and successfully completed in 2 minutes, with the highlight being kicking down a door and offing every single member of the opposition single-handed.
What I would prefer is quests in a lesser rate, but those quests be great. They have not released a quest I position in my top favourite quests since 2009. ('' The Chosen Commander) And if they followed up with'The Mighty Fall' (which confused me the way they involved the Dorgeshunn - which quest line was presumed to have been finished by now) and that I thought they should of quit while they were beforehand and abandoned the Cave goblins out of the picture completely. It was just another stereotypical pursuit with nothing to create it special. 3 boss fights and old school runescape buy gold running around a place made specifically for the quest.