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Practised on our own client for several weeks



  • When you look at the damage logs of almost any C'Thun kill right you can now see that is true. You have got players doing between 200 to 300 dps on bosses, and since this can be Classic WoW you understand they're watching a movie in their second screen while they perform wow classic gold. It is hard to get accurate numbers, since most people weren't keeping track of dps 15 decades back, but according to Minmaxed, it was much less than what we're seeing today:"[There is ] a general consensus among individuals who did perform back is that it had been'way less.' The concept that pre-nerf C'Thun is too high a damage check is laughable."

    Practised on our own client for several weeks before it went live, developing strategies and getting knowledgeable about the trash and encounters," Minmaxed said. "I believe the majority of the guild would have liked C'Thun to be harder, but when speaking about the entire'mathematically impossible' C'Thun I don't necessarily think it was as much about maths as it was about the encounter being calmed with tentacles spawning inside of walls and shining your stunt while being out of line of sight."

    Those bugs look like the principal obstacle in the way of Blizzard putting C'Thun into WoW Classic in his first form. But here is my pitch: Leave 'em in.

    Yeah, it is going to be bothersome if your guide dps gets hitched unfairly, but that is Classic. The game's already an unbalanced relic, and also the folks knee deep in the gorgeous mess are thirsting for a fall of that old frustration. I refuse to buy classic gold wow believe a community that enjoys grinding honour and farming Scarlet Monastery will be put off by two or three bug-induced raid wipes.