Like such as RS gold before a new skill could be added to RuneScape it needed to hit at a 75% approval, no proposed skill has yet RuneScape still has the same amount of skills it had given then. The three significant separators involving RuneScapes beyond visuals are MTX, battle, and content range. RS3 has not thrown away anything as a result it's a lot more content, a lot more entire world, just generally a lot more everything for worse or better. OSRS not tossing out a bunch of content that is existing and so much since the combo of this polling slowing upgrades. I do not just mean quests or bosses I mean stuff like quality of existence. That doesn't mean OSRS is devoid of the stuff, it just means so it has less is all it's a sport.
The combat RS3 utilizes an ability bar combat system that has a far higher ability ceiling, however, will be a fair bit more perplexing. It's possible to largely set it up to work like a more flashy version of the old auto combat, but it's still not as new player friendly. OSRS gets the original battle system where it's no skills the particular a simple auto click battle and a few prayer flicking. Evolution or the EoC of battle as it's called is the principal reason.
MTX aka purchases. It's possible to spend money to buy keys and makeup which are utilized to start this separate loot box system. You also get 3 keys in general which means without spending a cent you can participate. However it does mean people that have fat wallet to access can effectively purchase their way through skills, not like so much so that it completely replaces training the abilities but yeah. In terms of cosmetics you'll see a much bigger variety of cosmetics concerning pets and clothing.and it's a mixed reception to this to say the very least. Some are cool with people wearing what they want no matter how hideous they locate it, others feel it hurts RuneScape immersion and graphics to achieve that. OSRS is basically devoid of MTX, in the very least it does not have these components.
Both games are considered grindy as leveling up skills is the main factor for a big portion of your playtime in RuneScape in general, however RS3 is much, not as grindy than Old School. So that assists with the grind but most of the skills could be AFK-able. Very much so, all the skills have content that interact with abilities and other parts of RuneScape. Leveling up and releasing more things to do, or unlocking means to perform them is fun. The mill can get boring at times as some abilities are slow/annoying, but that is mostly once you get to elevated levels where there is a bigger gap in expertise between every level.
I think that the magical in the'grindy' portions of runescape is. There's the classic'click precisely the same thing for 6h' type of mill, if you are into that. There is the'have a great deal of varieties that are tiny that are different in what you have to do, but do that for 6h' type of variety. And then there is the'do complicated and very different chain of jobs for cheap OSRS gold 6h' type of grind. However, the very best part is currently mixing and mashing these. You like narrative? Thousands of quests, each unique (not like kill 50 goblins).