Runecrafters are able to drop items worth 1000gp, and fire cape osrs then craft their 24 Un–noted essence. Once they are finished, they return to their original location and shout "Open one thousand". Runecrafters can create more (which is not restricted by the trade limit), and also gain more XP. Runecrafters can earn more gp. Everyone benefits.
Advantages (2) Need courteous people. There is a chance that someone could just run through and grab all the noted items on the ground, causing a disaster to Air Running for everyone else (hopefully someone wouldn't do that). (3) Noted stuff that has been left on the ground too long might disappear. Another option is for the Runecrafter to grab the noted stuff after a few minutes so it doesn't disappear and then drop it back.
I'm still trying to figure out the specifics. Do you enjoy the idea that Air Running can be done without being impeded by the trade limit? Do you know of a method to make this occur?
What Runescape "thing" has contributed to making your Runescape experience the most enjoyable (F2P only). Let's start with my choice: Magic Level 37. Teleport to Falador (magic level 37), Lumbridge (magic level 33) and Varrock (magic level 25). Teleportation is one of my most favorite things Jagex has ever done in the game.
What F2P thing that you have played with in Runescpe has enhanced your gaming experience? Other examples (Not my suggestions): Grand Exchange (Buy/sell). Guild. Rest feature. Jagex created this feature to be so beneficial. It was very long to wait for run energy recharge after you reached zero run energy. In fact the moment you hit zero energy was a powerful driver to buy runescape 3 gold complete the Lumbridge/Draynor journal.