But now, the cameras have been removed. Motion capture was abandoned. Only the Xsens suits remain left. Eaves claims that FIFA 22 Coins the drift issue was a concern. We knew the joints of the players were with respect to each other however, they were not in space.
In terms of virtual reality this meant that players who ran around would be ten meters away from their starting point. EA's game changer has been an LPS system that is local to the player. LPS beacons were positioned in the stadium, instead of GPS satellites. Players were equipped with motion sensors attached to their chests.
It meant high-quality data could finally be captured during the actual football game. "We selected the two teams from Spain's third-tier due to their long-standing rivalry," Eaves says. They're both professional, well-coached sides with incredible technique. They play possession-based football, with control, finesse and precision - perfect for a videogame because it's quick and enjoyable.
EA's direction was minimal beyond providing the players and coaching personnel that this was a "must-win game." The game didn't require additional edge. "Just as in a normal game, players were subbed on and off. We were able to capture tired defenders and fresh forwards as the game grew," recalls Eaves. You could feel the animosity. There were so many fouls during the first five minutes of the game - it was precisely what we wanted."
The off-the-ball actions - shouting, pointing, posturing - were priceless for EA in capturing the physicality and intensity of a real-life game. "If stuntmen slide into someone in a motion capture environment, and the player is able to return and it's not as intense as the aggression of a real challenge," explains Eaves. The intensity of this game is real. When a player is up and gets furious, we get all that energy and buy FUT 22 Coins apply it to our game."