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Changes to the New World 2023

  • As a result of duplication glitches that resulted in an inflation of the in-game economy, several players lost faith in the MMO New World. In video games, players have always tried anything they could to make a quick buck, but what made the problems in New World so severe was that exploiters duplicated everything they could, driving down the prices of anything that could be crafted or gathered legally. Not only that, but the economy was forced to be shut down several times because the trading posts and wealth transfers of New World had to be disabled in order to prevent the glitches from spreading further.

    Amazon Game Studios appears to have taken notice of players' concerns, which they have expressed on social media platforms such as Reddit and the official forums for a long time. Following a brief testing period on the official PTR for New World, Amazon released a full November patch that included significant changes to the majority of the game's mechanics and features, effectively reshaping the MMO into a more enjoyable experience. Amazon also released a full November patch that included significant changes to the majority of the game's mechanics and features. New World weapons will benefit from a variety of buffs and nerfs as part of the update, which will also bring about general improvements to the game's overall quality of life for all players.
    Why Can't I Stop Playing 'New World'?

     

     

    Changes to the world's general layout, new enemy types, and new quests are all included.

     

    - There are several notable general changes, the most notable of which is that New World players will now enjoy a 10% increase in movement speed when sprinting on roads, which will allow them to travel across Aeternum much more quickly, especially for those who have to visit multiple settlements for quests

    - Furthermore, whenever a player is flagged for PvP, they will receive a 10 percent Luck bonus and a 30 percent Gathering Luck bonus

    - This is intended to encourage a high-risk, high-reward playstyle while also incentivizing duels and skirmishes between Factions

    - Although there is no point in running or traveling quickly between settlements now that all of New World's trading posts are linked, both of these changes will make the experience more enjoyable for crafters and gatherers



    Another significant improvement is the addition of more enemy types in New World, which has long been a source of contention among the community and a contributing factor to some players abandoning the game once they reach the endgame. The same principle applied to quests, which could become monotonous after a while, but this is changing with the November update, which will reduce this feeling.

    In addition, a few of the main quests have been reworked into something new, and quests in general are taking advantage of mechanics that make them more unique and interactive, such as players encountering waves of enemies or certain items being destructible. Finally, the Void Gauntlet, which is a new weapon archetype introduced in this patch, is also included.

    Changes in the Weaponry of the World

    Continuing the discussion of weapons, one of the most intriguing changes is being made to the Life Staff, as well as to the healing system in general. For a long time, the Life Staff has been regarded as one of the best weapons in the game because it is equally effective in solo play, PvE group activities, and PvP Wars or Outpost Rush. The healing output of New World's Life Staff has been reduced by 20 percent across the board, with some abilities seeing even greater reductions in their healing output. However, the healing bonus on Light and Medium armor, which has been increased by 10 percent and 5 percent respectively, helps to make up for some of the shortfall.

    The War Hammer, which already had a high damage output due to its numerous crowd control abilities, received a surprising set of enhancements, which was welcomed. Nonetheless, this weapon has become even more effective, and it will become even more meta in the New World as time progresses. The Sword and the Hatchet have also received some improvements that will make them feel more comfortable in all situations without necessarily making them overpowering when compared to other weapons.

    The Ice Gauntlet and the Fire Staff, on the other hand, took a lot of damage, and as a result, they became less dominant. The Ice Gauntlet has received a slew of nerfs that will almost certainly have to be reversed in the near future due to the fact that the main advantages it had were removed, such as the ability to be healed while Entombed and the ability to reliably damage enemies with AoE spells. The Fire Staff changes were primarily intended to make New World builds more diverse, as underused skills such as Flamethrower and Pillar of Fire have now become stronger than they were previously, while many passives have been nerfed.

    A number of well-deserved buffs were given to weapons such as the Bow, Rapier, and Musket, which primarily affect their cooldowns and slightly increase the amount of damage they deal. Dexterity weapons have been neglected for a long time due to the fact that they were not on par with Magic or Strength weapons when the game first launched, but they now have a little more to offer. Nonetheless, the Spear is the weapon that has seen the most significant changes across the board, with increased damage on already popular skills such as Coupe de Grace and bleed applied through Skewer being among them.

    It's very likely that there will be more build diversity than previously, and the Great Axe is the only weapon that should probably be tuned down. The Great Axe and the Bow were both found to be inconsistent in their weight by a New World player. This resulted in a few jokes about how Amazon has a preference for the former because it weighs less than a Bow. In any case, the changes introduced by the November patch are sufficient to make New World a significantly different experience than it was previously, which is encouraging for the MMO's long-term viability.