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OSRS gold hear from non-maxed

  • Thank you for your answer, it is fantastic to OSRS gold hear from non-maxed runescape gamers too! You adress some legitimate points, the wilderness in its current state is... just bizarre. Mainly because everybody avoids it as the blasted hellscape it's, they haven't put much emphasis on it in a long time. I hope my suggestion will get some life back into the wilderness as a stepping stone where better material could be created for- and - balanced on. Frankly I think that it could be really good if the wildy had some slightly-better-than-normal skilling options (such as the moths you cite or wilderness slaying).

    But updating that without having the ability to train there without the chance of losing weeks of advancement seems pointless. Btw, as you talk about mining, there's a fantastic place to mine banite at the pirates hideout 7 steps from a furnace where you are able to Deposit-all if you are attacked. Possibly the ideal spot till you have signs of this porter to invest on it or ritual of the mahjarrat unlocked.I will be against that on principle but the power balance for risking is completely off - compared to pre-EoC or OSRS.

    Someone running around with a +1 weapon and royal dhide, about 30k danger, has a great deal of firepower compared to someone using BiS gear. Style penalties are far too penalizing, going up with real risk and BiS gear against someone in rags of everything you're feeble to remains in the man in rags' favour.So yes it has my support. They'd still be issues (check the recover for wearing Achto helm+figure +thighs ) but frankly it could be an improvement at this time. Also TMW is overpowered.

    I have actually used that exact same example (achto) like 5x in this thread. Reclaim seems to be about 0.55% of the GE worth of a product, but untradables are all around the area. Given that an achto body reclaim is 80k, that would indicate it's valued at just over 14.5m which is obviously too low given the Buy Rs gold demands of having one (grade 90, high-lvl content, long fight, small chance, 1 loot per two days). I'm glad you concur, you're touching on a number of the issues the suggestion tries to solve.