Battle for Middle Earth
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The Lord of the Rings: Battle for Middle Earth FAQ/Walkthrough by Kitetsu 05
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| |______| | | | | | \ \ | | \ \ | | \ \
| |______ \ | | | | \ \| | \ \___| | |\__\ \
| | \ \/____\/___\ \___| \_______/ |______/
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___________ \ \_ ________________________________________
| THE | \__/ | THE BATTLE FOR MIDDLE EARTH |
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Created by Casanova973 for "Lord of the Rings". PLEASE REMEMBER TO CREDIT!
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LEGAL ~ ~LEG
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This WALKTHROUGH is (c) Jon Smith (AKA Kitetsu) 2005. All content from
here on in is copyright to the aforementioned name. To request useage on
another website, please email me - see the contact section. The only website
this guide can be used on at the minute is:
www.gamefaqs.com and it's KNOWN affliates (GameSpot and such)
You can download a copy of this guide to your Hardrive for PERSONAL use. You
cannot profit in anyway shape or form from this document. Thankyou.
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Table of Contents ~ ~ToC
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Welcome to the ToC, traveller! Pick up your sword, your bow or your axe and
select your destination...
Section | Description | Code
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Table of Contents | The table of contents, duh | ~TOC
Introduction | My intro to the guide and game | ~INT
Game Mechanics | How to play Battle for Middle Earth | ~MEC
Units | Description of the units in LoTR: BFME | ~UNT
Heroes | Description of the heroess in LoTR: BFME | ~HRS
Upgrades | Description of the upgrades in LoTR: BFME | ~UGE
Walkthrough (Good) | Walkthrough for the good campaign in Solo | ~GUD
Walkthrough (Evil) | Walkthrough for the evil campaign in Solo | ~EVL
Story Summary | Story for the Lord of the Rings Trilogy | ~SUM
Versions | List of Versions | ~HIS
Contact | Contact Me | ~@@@
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Section | Description | Code
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Introduction ~ ~INT
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Welcome to my first PC FAQ! It is an FAQ for one of the most popular PC games
at the moment, and in my opinion, the best RTS out at the moment - until AoE
III, that is! Anyway, EA are continuing to churn out good Lord of the Rings
spinoffs, and more are no-doubt in the works. The Third Age was a good game
but the Battle for Middle Earth is even better. Although you can't really
compare them as they are of different genres.
They still rock though.
Anyway, my guide to this will cover EVERY aspect of the game in detail, from
the Live Map to the strength's and weaknesses of the different units, and of
course - the Walkthrough itself. I hope you enjoy the game, the time you spend
on it and my walkthrough. You deserve it for spending your well earned dosh on
a well developed game.
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Game Mechanics ~ ~MEC
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Lord of the Rings: Battle for Middle Earth(tm) is an RTS game. The mechanics
of most RTS games are the same - you create units and buildings (empires) and
attack the enemies units and buildings (empires) until one team or the other
wins. Yes, it is very easy to lose an RTS battle because most of the time, the
battles are HUGE - over 200 units can be fighting at one time and if you have
multiple battles going on at one time, it'll be hard to keep up. That's why
this guide is here though!
Controlling your units and buildings are easy - very easy in Battle for Middle
Earth (BfME for short from now on). I'll give a short tutorial on every
aspect in BfME in this section.
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/ Selecting Units /*/ /--------------------------------------------
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To select a single battalion or horde, simply left click on one of the members
of that battlion or horde you wish to control.
To gain control of say...your whole army, click somewhere and hold it down,
dragging a square around the desired units. Release to have them all under
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/ Buildings /*/ /---------------------------------------------
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There are limited building spots in BfME. In some missions the camp will be
relatively small, offering only about 6 or 7 spots to build proper buildings
on. Within bigger camps/cities, there are a LOT more.
To build a building, left click on the desired foundation and select the
building you would like to build by clicking on it's image in the mini pop-up.
The building will take time to construct, but it'll be quite quick.
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/ Controlling Units /*/ /---------------------------------------------
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To order a unit/s to move to a certain spot on the map, select them by
following the method taught in the first tutorial, then right click on the
piece of land you want them to go to.
To make a unit/s attack an enemy unit/s, select the unit desired with the
method mentioned before. Hover over the enemy unit you wish to attack and then
right click when the crosshair icon appears.
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/ Heroes /*/ /---------------------------------------------
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Heroes are a new concept to RTS games, and I like them. Heroes are basically
the main characters from the films, and such have special powers, much more
health, more capable of dealing high damage and in general, are pretty much the
army themselves - on the easy level, of course. Controlling a Hero is easy, not
as easy as using a normal unit because of their special powers functions.
A hero may have many powers, and they will be described in the next section
(Units). Using a Hero is simple, you can do their standard attacks (same as
controlling a normal unit) or by using their special powers, which require you
clicking on them individually, then clicking on the desired power you wish to
use.
Very useful, are Heroes. Although you have to level them up to gain access to
better powers, they are invaluable when fighting trolls and the mumakil.
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/ Upgrades /*/ /
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If you don't upgrade your units, you'll find the later stages of the game
harder than they should be. There are a couple of types of upgrade: Veterancy
Upgrades and bought Upgrades.
Veterancy Upgrades can be applied to buildings AND units. Over time, as units
fight and buildings work, their experience becomes greater, and when the bar
is full, they gain a new rank. Veterancy Upgrades can also be used with Heroes
and in the first level there are Veterancy Upgrade Shields, which let you level
up a hero automatically one level.
Bought Upgrades are purchased with resources from the armoury or the building
the unit came from. The buildings usually need ranking up before upgrades can
be purchased, though.
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/ Unit Merging /*/ /---------------------------------------------
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Unit merging is useful in ways, but won't be used to often. To merge units,
select a unit and find a mergeable unit (cursor should change to show golden
arrows pointing each other) and then left click to merge.
Only certain units can be merged, and here they are:
i) Yeoman Archer - Peasant (not much point unless you have "Draft" power)
ii) Gondor Soldier - Ranger or Gondor Archer (quite useful)
iii) Gondor Tower Guard - Ranger or Gondor Archer (VERY USEFUL)
iv) Elvish archers - Elvish swordsmen
v) Uruk-hai - Crossbow Uruks (useful)
vi) Uruk-hai - Pike Uruks (meh)
vii) Pike Uruks - Crossbow Uruks
viii) Mordor Orcs - Orcish archers
That list was taken and re-arranged from LoneEagle013's guide. If you would
like it removed, please contact me LoneEagle!
--
I will add more soon, I just feel the basics are pretty much covered...
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Units ~ ~UNT
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This section is mainly taken from the manual with my opinions added on the
units below the basic description. Bare in mind I haven't got too far yet, but
I have got the knowledge necessary to compile a list of Units!
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/ Rohan Units /*/ /---------------------------------------------
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To control the plains around them Rohan commanders rely on the speed of swift
steeds and the advantages of position. High above the flatlands, fortresses
such as Edoras provide both clear lines of sight across the plains and firing
positions for Rohan's fine archers. Against scouting parties, the swift Rohan
horseman can outflank or trample them before they reach the wooden walls of
the fortress.
Name | Description
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Peasants | This labourer for Rohan can repair buildings, walls and
| gates. When pressed into duty, Peasants can attack, as
| well. Try using your draft power to increase their
Rating: Useless | fighting effectiveness. Peasants are trained at farms.
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Rohan Warrior | The Riders of Rohan (Rohirrim) can crush smaller enemies
| beneath the hooves of their fast moving steads. When
Rating: Invaluable| stopped, they are able fighters.
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Rohan Archer | Some horsemen of Rohan have acquired bows and the skills
Rating: Good | to use them on horseback.
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Yeoman Archer | The Archers of Rohan can slow the advance of any enemies
| to allow the Rohirrim and footmen to finish them off.
| Archers are poor in hand-to-hand combat. The Fire Arrow
Rating: V. Good | increases their attack effectiveness.
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Banner Carrier | When a Banner Carrier joins a group of Rohan Fighters, the
| group gains regeneration ability (restore health over
| time), a level of rank and new fighters from time to time
| beneath the banner. Banner Carriers can be trained or can
Rating: Invaluable| be awarded during a battle.
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/ Gondor Units /*/ /---------------------------------------------
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Below the peaks of the White Mountains and near the infernal Mount Doom, the
people of Gondor have made their stand. Against the frequent assaults of the
forces of Mordor, Gondor has raised stout defences of stone, arrow and
tempered steel. Approaching enemies must first address the missiles hurled by
Gondors trebuchets
Name | Description
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Soldier | When gathered in Block formation, Gondorian Soldiers are
Rating: Good | a stout fighting force.
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Archer | Gondor's Archers can work well with a group of soldiers or
Rating: Good | on their own. They are accurate and persistent.
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Knight | These Champions of Gondor can use the best weapons
| produced by Gondorian blacksmiths. In Line of Wedge
| formation, Knights can crush the opposition when moving at
Rating: Invaluable| full speed.
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Tower Guards | The Tower Guards defend the fortresses of Gondor from high
| on the walls. In formation, they interlock shields to
| create a very strong barricade.
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Rating: OMG O_O | * Tower Guards can only be trained from Veteran Barracks.
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Rangers | These men of the forest become invisible in wooded areas
| and can ambush the opposition in formation. They can use
Rating: Useful | arrows and bladed weapons.
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Trebuchet | Two Gondorians man the Trebuchet on the walls of a keep. A
| Trebuchet can hurl a large stone or a flaming projectile
Rating: Fantastic | long distances.
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Banner Carrier | When a Banner Carrier joins a group of Rohan Fighters, the
| group gains regeneration ability (restore health over
| time), a level of rank and new fighters from time to time
| beneath the banner. Banner Carriers can be trained or can
Rating: Invaluable| be awarded during a battle.
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/ Isengard Units /*/ /---------------------------------------------
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Once a fortification of Gondor at the southern end of the Misty Mountains,
Isengard was given to the Wizard Saruman, who came under the influence of
Sauron. Saruman has razed the woods surrounding the Tower of Orthanc and has
unleashed the Orc Hordes and the dreaded Uruk-hai on the surrounding peoples.
To his soldiers, he has brought the wonders of mechanism and they have put
them to terrible and effective use.
Name | Description
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Orc Labourer | This simple minion of Evil can gather recourses and repair
| bases for Isengard or Mordor. Orc Labourers carry simple
| axes than can be used in combat. They are created from
Rating: ... | Lumber Mills.
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Uruk-Hai | The terrible warriors of Isengard rampage against anything
| - including Orcs. They are the most fearsome warrior horde
Rating: Good | on the battlefield.
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Pikeman | Armed with long spears, a group of Uruk Pikemen can skewer
| opposing forces while charging. In this formation, Uruk
| Pikeman have done terrible things to the ranks of the
Rating: Good | Rohirrim.
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Crossbowman | An Uruk Crossbowman can launch piercing iron bolts over
Rating: Good | long distances.
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Berserker | The Uruk Beserker is usually the first to climb the Siege
| Ladder and is usually the last to die. These mighty
| fighters wield two handed swords. Berserkers can also
| light mines with their torches. Combine with Siege Ladders
| for maximum wall climbing results.
Rating: Brilliant | * You must have a veteran Orc Pit to train a Berserker.
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Warg Rider | The thunder of Warg Riders can terrify even the stoutest
Rating: Invaluable| of soldiers.
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Battering Ram | A crew of Uruk's man a Battering Ram, which can pound on
Rating: Good | on the gates of Rohan or Gondor.
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Ballista | When fired, the Ballista releases a huge arrow that can
| lay waste to its target. It is especially useful against
Rating: Good | Castle Walls.
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Explosive Mine | When detonated by a Berserker next to a wall or gate, the
| Explosive Mine can turn the tide of a battle in an instant.
| Berserkers must light their torch and touch the the Mine
| after the Mine Carriers have set the mine upon the ground.
| Fire arrows will also set off this bomb.
| * You must have a Veteran Siege Works to develop an
Rating: V. GOOD | Explosive Mine.
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Siege Ladder | Two man crews carry this ladder up to tall walls so that
| the Uruks may climb to the top. Target the top of the
Rating: Good | wall with the Siege Ladder to get it into position.
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/ Mordor Units /*/ /---------------------------------------------
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In the shadow of Mount Doom, the eye of Sauron is building a legion of ruthless
minions to reclaim the One Ring. To his side, he has chained Orcs, Haradrim,
Trolls and the undead Nazgul, whose reach spreads across all of Middle-earth.
To acquire The One Ring, Sauron will slaughter any in his path: soldier,
civilian or even his own troops, for his Orc Pits, Troll Cages and Great Siege
Works provide nearly limitless weapons with which to scorch Middle-earth.
Name | Description
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Orc Labourer | This simple minion of Evil can gather recourses and repair
| bases for Isengard or Mordor. Orc Labourers carry simple
| axes than can be used in combat. They are created from
Rating: ... | Lumber Mills.
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Orc Warrior | For the weak Orc, there is strength in numbers. Combine
Rating: OK | with Orc Archers to protect them.
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Orc Archer | Although they are not gifted bowmen, Orc Archers can
Rating: Poor | inflict damage when protected behind an Orc Battalion.
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Haradrim Lancer | Using spears and bows, the Haradrim Lancer can cause
Rating: Good | great damage from the back of a Mumakil.
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Soldier of Rhun | The Soldiers of Rhun (Easterlings) enjoy taunting enemies
| and they can gather into a Porcupine formation that is
| difficult to penetrate.
Rating: Good | * Easterlings can only be trained at a veteran Haradrim
| Palace.
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Mumakil | This large, four-legged Oliphant can transport Hordes on
| its back, swinging it's massive tusks to clear the path.
Rating: AWESOME | When hurt with flames, beware the Mumakil rampage.
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Mountain Troll | These heavy, slow beasts of the hills can swing trees as
| clubs or throw large rocks at the enemy. When wounded,
Rating: Good | a Troll is the worry of all nearby units.
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Drummer Troll | A Drummer Troll carries a drum and two sticks into battle
| By keeping a steady beat, a Drummer Troll provides a
| leadership bonus to all nearby units. When wounded, a
Rating: Good..ish | Drummer Troll can use its drum sticks to fight back.
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Siege Tower | A Siege Tower is powered on the battlefield by two Trolls.
| Up against a defensive wall, the Siege Tower becomes the
Rating: N/A | gateway to a Mordor invasion.
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Catapult | A group of catapults can lay waste to even the walls of
| Gondor itself. A catapult can fire flaming shot or other
Rating: Good | projectiles, which can cause the enemy to flee in terror.
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Banner Carrier | When a Banner Carrier joins a group of Rohan Fighters, the
| group gains regeneration ability (restore health over
| time), a level of rank and new fighters from time to time
Rating: Invaluable| beneath the banner.
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Battering Ram | A crew of Orcs man a Battering Ram, which can pound on
Rating: N/A | the gates of Rohan or Gondor.
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Heroes ~ ~HRS
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In this section I will describe the Heroes and their uses.
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/ Rohan Heroes /*/ /---------------------------------------------
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Name | Description
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Theoden | To all who are near, Theodon increases the rate at which
| experience is gained and provides armour and damage bonus.
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Eomer | The young captain of Rohan can deliver terrible damage
| through the tip of his mighty spear. All nearby horsemen
| recieve leadership bonuses and earn resources for
| conquered enemies.
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Eowyn | The niece of Theoden, Eowyn is the match of any soldier in
| combat. Her spear can fell the dark creatures of Isengard
| and Mordor.
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/ Fellowship Heroes /*/ /---------------------------------------------
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Name | Description
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Merry & Pippin | These plucky hobbits can use their Elven cloaks to become
| invisible when stationary.
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Frodo | When Frodo puts on the One Ring, he cannot be detected
| except by the Nazgul and the Eye of Sauron. Frodo's short
| short sword, Sting, glows when Orcs or Spiders are nearby.
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Sam | Faithful Sam can use his Elven cloak to hide from enemies
| when stationary.
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Gandalf | In addition to multiple magic attacks, Gandalf can also
| fight hand-to-hand and provide leadership bonuses for
| nearby units. Use the Istari Light attack to quickly
| destroy structures and Nazgul.
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Gimli | This hearty dwarf can deliver a lethal blow by throwing
| his one-handed axed. As a Slayer, he can double his attack
| speed and damage for a short period of time.
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Legolas | With multiple special attacks, Legolas' remarkable
| abilities with the bow can put down a battalion-sized
| force. He is also effective with his white knives and can
| train Archers to improve their skills.
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Boromir | Fiercly proud of his people, Boromir can blow the Horn of
| Gondor to inspire fear in all nearby enemies.
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Aragorn | With a shout of Elendil, Aragorn can cause the enemy to
| flee in terror. His natural magic can heal nearby Heroes
| and summon a party of Oathbreakers to fulfill service to
| him.
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/ Gondor Heroes /*/ /---------------------------------------------
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Name | Description
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Faramir | As a Captain of Gondor, Faramir is both a Ranger and a
| Knight and can use the bow and sword with equal skill.
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/ Ent Heroes /*/ /---------------------------------------------
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Name | Description
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Treebeard | When pressed into action, Treebeard is a relentless fighter
| He is also a fine shot with a collected rock. Fire is
| particularly effective against Ents.
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|
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/ Isengard Heroes /*/ /---------------------------------------------
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Name | Description
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Saruman | The great Wizard Saruman leads the legions of Isengard and
| commands its mighty machine industry. Saruman's Wizard
| Blast can drive back a Battalion of enemies.
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Lurtz | Equally adept at the sword or bow, Lurtz inspires nearby
| Uruk-hi to even greater destruction. Use his cripple attack
| to pin Heroes to the ground.
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/ Mordor Heroes /*/ /---------------------------------------------
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Name | Description
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Nazgul | These undead lords ride on the wings of Fellbeasts, which
| can screech. grab and swoop across enemy forces. Use its
| piercing screech to cause enemy soldiers to flee in
| terror.
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Witch-King (Wiki) | From the back of a Fellbeast, the Wiki is a fearsome
| opponent to all that is Good. He can steer the Fellbeast
| downward to grab an enemy and knock over the ones nearby.
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|
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Upgrades ~ ~UGE
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Coming soon!
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Good Side Walkthrough ~ ~GUD
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Ah, the "Good" Campaign is the easier of the two, but the battles are pretty
much 100% better in the Evil Campaign. Bigger armies, you see. Anyway, for
newbs to the RTS genre I recommend playing on this setting as it is quite a
bit easier than the Evil campaign due to the Units generally being better and
the god-damn ridiculous balancing of Heroes. Gandalf is probably the best,
but Legolas will end up with 1000+ kills by the end of the Campaign. Saurman
is good too, but Gandalf and the "Word of Mouth" power is ridiculous.
Anyway, I will give walkthrough's for the linear missions (mostly the ones with
Heroes in - I mean the Fellowship) and just general strategies for the LATER
Ancillary missions. Good luck.
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/ Moria /*/ /---------------------------------------------
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Rewards: +1 Power
STORYLINE MISSION
Objectives:-
Guide the Fellowship through the halls of Moria
Gandalf and Frodo must remain alive
Destroy the Balrog
Suggested Hero Formation:-
Aragorn - Upgrade 1
Gandalf - Upgrade 2 and 6
Legolas - Upgrade 3
Gimli - Upgrade 4
Boromir - Upgrade 5
Hobbits
PURCHASE THE "HEAL" ABILITY ASAP!
Get your Heroes into formation by simply moving them forward up the stairs a
tiny bit then individually selecting the hero you want and right clicking to
their place in the line. When they are all in line, select Aragorn and right
click on the sword icon in the little mini-screen with his info in. That'll
let him use his special feature whenever he wants. Do this with Gandalf too
but instead select "Wizard Blast". Legolas will want "Hawk Strike" equipped,
and Boromir, Gimli and the Hobbits have nothing to select apart from making
the Hobbits throw stones (one hit kills!).
Done? Good. Head up the stairs and Gandalf (voiced officially by the wonderful
voice of Sir Ian McKellen) will babble on many times during the mission -
I don't think he ever says anything useful, but meh. Anyway, battling through
is pretty straight forward, just sit and watch as the weak Orc's (yeah, no
Uruk-hai yet) get torn apart by sword, axe, bow, staff and...stones... It's
very straight forward.
When you reach the first Veterancy Upgrade, let Aragorn nab it. To stop other
Party members from getting there first, hold them all back and let Legolas pick
them off from afar while Aragorn goes all crazy on them with his Blademaster
ability. Put Aragorn at the back of the pack now and let Gandalf go all crazy
with his Wizard Blast if need be. It's very straight forward. Anyway, if you
feel the Hobbits are too vulnerable when you see a troll, or when there is an
option to take some stairs to find the Veterancy Upgrade - leave them
downstairs AFTER you clear the room.
Ah yes, Trolls. Make Legolas use his Hawk Strike to soften them up and maybe
Gandalfs' Lightening Sword, which is deadly. If need be, use Gimli's Leap
manouever to take it down too. Remember, let Gandalf get the second, Legolas
the third, Gimli the fourth and Boromir the 5. _IF_ Gandalf is leveling up
fast and you feel he has no need for the second Veterancy Upgrade, let
Aragorn get it or even Legolas.
There will be times when there are MASSES of Orcs and maybe as many as 3 or 4
Trolls. Put Gandalf and Aragorn towards the front and use his Athelas skill
which heals all nearby Heroes, if need be. Remember, if any of your Heroes go
missing to just hit "O" and they will all be selected, so set a rendevous point
up. When you reach Balin's Tomb, things can get really heated. When you pass
that and the wall crumbles, more Trolls come, so be weary.
When you pass down the stairs, let Legolas take down the enemies above from
afar, while the rest of them take out the Orc maggots. At the bottom of the
stairs comes the boss...a Balrog.
It's really easy, actually. Try to make the Balrog just walks into the spell
you cast (I find that Lightning Sword is the only spell that works), then run
off and keep running till you recharge. He only takes 4-5 hits before he
dies, so it's coo'. Also, if you are playing on easy - you lightweight, hah -
you CANNOT die. Thanks to CJ for that. If you run low on Health, use the
Heal power I told your to buy from the book of the Evenstar!
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/ Rohan /*/ /---------------------------------------------
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Rewards: +20 Command Points
ANCILLARY MISSION 1
Objectives:-
Destroy all evil forces
Bonus -- Garrison the ruined towers with yeoman archers
Bonus -- Rank Eomer one level
Suggested Hero Formation:-
Eomer
OK, the first thing you should do is to run Eomer around and level him up to
Level 1 - quite easy, actually. Try to find an Orc Lair or something, destroy
the Uruk-hai attacking it and then the Orcs, then the Lair itself. This will
net you a LOT of experience, and a couple hundred recourses. While you are
doing this, build four farms. If you want, there is an Orc Lair south of your
Camp, so head South East and when you meet the river head West to find it.
Heading South-East leads you to a problem. Get a Battalion or two to follow
Eomer south and escort the peasants you just found to the camp. This will
net you about 8 unwanted Command Points. Send them to scout the map and to
their deaths. You bastard. Anyway, when Eomer has levelled up, you should have
loads of recourses, so build an Archery and a Stable. What? Yeoman Archers are
crap! Well, just make two Battalions when you can afford them and send them
to the middle of the map - you may want to escort them. Send Eomer and a
battalion or two along with them. Find the towers and send them in. Bonus 1
complete. Bonus 2 is now also complete.
Go back and destroy the Archery Range and build another farm. When you have
more recourses, build as many Rohirrim (horses ¬_¬) as possible. Keep doing it
and defending your base until you have maxed out your Command Points. Well
done. Remember the Orc Lair? Well, head back towards it and South down over the
river. Keep going and you may well just come across Lumber camps, so destroy
them and keep going South. Oh noes, the enemy camp.
With your 10 or so Battalions, this should be a breeze. Destroy all the
surrounding Uruk-hai before starting to destroy the smaller buildings - quickly
destroy the Uruk-hai Pit before they call out re-inforcements. Destroy the
surrounding buildings before moving onto the Citadel. Take your time and let
Eomer deal the last few hits by pulling your army away to net him a bit more
experience!
Victory!
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/ Lothlorien /*/ /---------------------------------------------
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Rewards: +50 Command Points, +1 Power
STORYLINE MISSION
Objectives:-
Move the Fellowship to Lothlorien
Build a barracks and train Elven Warriors
Prepare for an attack by Goblins and Cave Trolls
Destroy all Lumber Mills
Suggested Hero Formation:-
Keep the Hobbits protected behind the lines of the Archers. Put Gandalf on
front lines with Boromir, Aragorn and Gimli. Legolas grouped with Archers.
Right. I like this mission. You'll start with hordes of Orcs chasing you into
the forest city of Lothlorien, but a battalion of Elf Warriors will come to
your aid. Destroy the hordes and move on. Remember to auto-set your special
attributes. Aragorn with Blademaster, Gandalf Wizard Blast, Legolas with Hawk
Strike, Hobbits on Stone Throwing...Getting ahead of myself here. Anyway,
halfway towards Lothlorien, some Orc Archers will attack from the West. You can
send the foot-soldiers up to deal with them, but Legolas and the Hobbits and
even the damn Elves can deal with them. Range is not a problem tonight!
Also, before crossing the bridge, heading east into Lothlorien, head WEST and
up a slight bank and destroy the Lumber Camp. Grab the "Treasure" and head into
Lothlorien. Group Merry or Pippin to Key 1 (select either and press CTRL+1) and
have them scour Lothlorien to find loads of Treasure chests, which contain 500
recourses each! Anyway, build the barracks and keep making as many Elf Warriors
as possible. Soon, word will come of Orcs and Trolls coming from the North
West.
Quickly, grab the single battalion of Elf Warriors to the north and take them
to destroy the two lumber camps at the North East and slightly North West of
the map - they're marked on the mini-map anyway, so...Bonus 1 completed.
Remember to put your Army as I told above and the first wave will be easy.
Keep the Hobbits way back as two or three swings from the Trolls with poles ¬_¬
will finish them. Wave one is quite easy. Use any available projectiles you
have. Yes, that's right Gimli too. A couple of waves will come and if you
struggle, build a second Barracks slightly south and east of the original
Barracks.
When you are told to move Southwest, do so. Kill the hordes here and the Trolls
before you are told to move back up to the Northwest bridge. Destroy the
final wave with all you have got to end this slightly repetitive ¬_¬ mission.
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Evil Side Walkthrough ~ ~EVL
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Coming soon!
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Story Summary ~ ~SUM
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Here's an unfinished brief one, for now. I will write up to where we are in
the game.
-
Frodo Baggins of the Shire inherited a Ring from his great Uncle, Bilbo
Baggins. This Ring is actually the Ring of Power, created by the Dark Lord,
Sauron. Gandalf the Grey sends Frodo out on a journey originally to Rivendell
where the fate of the ring would be decided. The Nine Kings of Men, also known
as the Ringwraiths, or Nazgul, hunt down the four Hobbits that originally set
off.
They reach Bree, avoiding the Nazgul, and meet Strider, who is also known as
Aragorn. They then travel to Rivendell, and Frodo has a scare but Glorfindel
saves him. In Rivendell, Frodo recieves Mithril from his Uncle Bilbo, which
will later save his life, in Moria. The company recieves 3 new members: Gimli,
Legolas and Boromir. Gandalf finally meets up with the Fellowship and they
continue on to Mordor.
They are blocked by spells from their past ally Saruman who has joined forces
with Sauron to take over Middle-earth. They have no choice but to pass through
the Mines of Moria. When they get there, they find it is a Tomb and Orcs of
Mordor have invaded. They fight through and then Gandalf fights the Balrog, and
falls...
The Fellowship carry on though and reach Lothlorien where Frodo meets Galadriel
and recieves the Light...
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Versions ~ ~VER
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Very small, for now.
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/ 0.2 /*/ /---------------------------------------------
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Simple, only up to Lothlorien, keep reading!
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Contact ~ ~@@@
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Please contact me at:
mc..ronez@@gmail..com
Remove one of every symbol, obviously.
I will only take:-
Alternate Strategies
Online Play Strategies
Upgrade Info
Hero Info
Questions NOT COVERED YET
Please include "B4ME" or "Battle for Middle Earth" FAQ in your subject line
please. Thankyou!
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End. (c) Jon Smith 2005 -- ONLY ON www.GAMEFAQS.com
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