Second Sight
Quick reload:
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To skip a long reloading wait (for a shotgun, sniper rifle, etc.) press
Punch. This is most helpful in close quarters such as hallways or small rooms.
X-space '92 Mini Game:
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On level 6, Madness, use a computer disk found in the level on a PC to play
the X-Space '92 mini game. Once this has been done, the game will be able to
be accessed on the 'Applications' sub-menu when you pause game play.
Earth Impact Mini Game:
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On level 8, Reliance, go into the games room to find a fully-operational
Earth Impact mini game. Once this has been done, the game will be able to
be accessed on the Applications sub-menu when you pause the game.
Madness Level: Freed By Psycho:
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Just before you get to Jayne Wilde, you will move through a grid with a
series of cells. You can open these cells to cause a bit of havoc. However,
if you stand in an empty cell and project yourself out the door and to the
switch outside, you can lock yourself in. Snap back to your body and Vettic
will make a comment like 'Well that was clever.' Wait a few seconds and one
of the psychos in the cells will run along and pull the lever, freeing you.
Free Radical Reference:
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On level 13, Conspiracy, watch the video file you made and check the email on
the PC. A new comedy file will download and tell you about Free Radicals official
website, www.frd.co.uk. Keep logging on for more messages.
Online Chatroom:
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On level 3, Experimentation, on the PC where you killed the security guard
outside the elevator, open the 'Front Desk' applications folder on the desktop.
Then, select HyperChat. You will then be able to see what the Guard has been up
to, as well as that the person who the guard was talking to continues talking and
gets more worried as he does not reply.
Open Doors:
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On the level 1, Isolation, when you open the elevator, the mirrors show the
elevator as being closed, but its doors are still open behind you.
Assault Training:
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In the training level, when youre finished with the handgun training and the
solider tells you to go back through the course (this time with a gun) don't
immediately go through the door. Instead, go back up to where you first entered
the level, all the way to the end of the hall to locker room. There will be an
assault rifle laying on the floor.