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#==============================================================================# * Pular Tela de Título#------------------------------------------------------------------------------# This class performs title screen processing.#==============================================================================classScene_Title#--------------------------------------------------------------------------# * Main Processing#--------------------------------------------------------------------------def main # If battle test if $BTEST battle_test return end # Load database $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # Make system object $game_system =Game_System.new # Reset frame count for measuring play time Graphics.frame_count =0 # Make each type of game object $game_temp =Game_Temp.new $game_system =Game_System.new $game_switches =Game_Switches.new $game_variables =Game_Variables.new $game_self_switches =Game_SelfSwitches.new $game_screen =Game_Screen.new $game_actors =Game_Actors.new $game_party =Game_Party.new $game_troop =Game_Troop.new $game_map =Game_Map.new $game_player =Game_Player.new # Set up initial party $game_party.setup_starting_members # Set up initial map position $game_map.setup($data_system.start_map_id) # Move player to initial position $game_player.moveto($data_system.start_x, $data_system.start_y) # Refresh player $game_player.refresh # Run automatic change for BGM and BGS set with map $game_map.autoplay # Update map (run parallel process event) $game_map.update # Switch to map screen $scene =Scene_Map.newend#--------------------------------------------------------------------------# * Battle Test#--------------------------------------------------------------------------def battle_test # Load database (for battle test) $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") # Reset frame count for measuring play time Graphics.frame_count =0 # Make each game object $game_temp =Game_Temp.new $game_system =Game_System.new $game_switches =Game_Switches.new $game_variables =Game_Variables.new $game_self_switches =Game_SelfSwitches.new $game_screen =Game_Screen.new $game_actors =Game_Actors.new $game_party =Game_Party.new $game_troop =Game_Troop.new $game_map =Game_Map.new $game_player =Game_Player.new # Set up party for battle test $game_party.setup_battle_test_members # Set troop ID, can escape flag, and battleback $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape =true $game_map.battleback_name = $data_system.battleback_name # Play battle start SE $game_system.se_play($data_system.battle_start_se) # Play battle BGM $game_system.bgm_play($game_system.battle_bgm) # Switch to battle screen $scene =Scene_Battle.newendend
$scene =Scene_Load.new
$scene =nil