Bill Harms: I’m a Midwestern guy, so I don’t take praise very well. [laughs] But it’s been very gratifying. The thing I keep telling everybody about the quality of the cinematics and everything, it’s not just the writing. Huge sections of the studio at large had a hand in those. Everything from animation to — one thing I joke about is whiskey technology. Everybody in our mafia gangster game online is at least a part-time alcoholic, if not full-blown. But you don’t think about that when you watch them, the effort it takes to show a liquid in a glass and a character drinking it all the time. It’s an important moment. Like Haden said, we doubled down on that stuff. I joke about it, but it’s a hard problem to solve. It’s gratifying that so much effort went into that — not just the writing and the scripting, but the support from the rest of the studio, to that deYotta Games. It was a great experience.
Blackman: The other example we call out — at a certain point in time we had to make a decision, like all mafia games do, about where you put people. We don’t have an unlimited amount of time or money or personnel. You have to make hard choices. Do we keep working on this feature? Do we work on that instead?
YOTTA Game Studio Related Links
English: Mafia City
Chinese Traditional: 黑道風雲H5