It is a medieval fantasy realm that spans a massive number of environments and cultures, but in addition, it excels in steampunk and modern-day influences. In large part, that's as it's a world that is grown by means of hundreds of small content updates, the majority of which have been alterations to existing RuneScape gold.
Jagex seldom get to flex their artistic muscle using a sterile space. What we knew of Menaphos was confined within the low-res rock walls at its borders - nothing else existed outside the trollish gates, which players can walk up to, but not travel beyond. For the first time, Jagex was operating with some of the empty space, creating content for the Menaphos update from scratch instead of building it on top of a city that existed.
"We had this literal blank canvas," states Redstall,"the town must be there but in the moment it is just sand. We must choose how it was going to look and that has been a lot of fun throughout the pre-production phase." The look and tone they settled on is unquestionably very Runescape, a blend of ancient Egyptian design and lush, cartoonish blobs of colour and lifestyle much more reminiscent of modern-day Marrakesh.
A glimpse of the crucial artwork tells you all you want to know: you are getting a desert cheap RS gold; you're becoming that Indiana Jones, matinee display vibe; you know there's going to be more exploration, adventure, love, and political intrigue.
Visually, it's among the most striking configurations in the sport, a whole breath of fresh air that is different from even the significant desert settings like Al Kharid, Nardah, and Pollnivneach.
It is a medieval fantasy realm that spans a massive number of environments and cultures, but in addition, it excels in steampunk and modern-day influences. In large part, that's as it's a world that is grown by means of hundreds of small content updates, the majority of which have been alterations to existing RuneScape gold.
Jagex seldom get to flex their artistic muscle using a sterile space. What we knew of Menaphos was confined within the low-res rock walls at its borders - nothing else existed outside the trollish gates, which players can walk up to, but not travel beyond. For the first time, Jagex was operating with some of the empty space, creating content for the Menaphos update from scratch instead of building it on top of a city that existed.
"We had this literal blank canvas," states Redstall,"the town must be there but in the moment it is just sand. We must choose how it was going to look and that has been a lot of fun throughout the pre-production phase." The look and tone they settled on is unquestionably very Runescape, a blend of ancient Egyptian design and lush, cartoonish blobs of colour and lifestyle much more reminiscent of modern-day Marrakesh.
A glimpse of the crucial artwork tells you all you want to know: you are getting a desert cheap RS gold; you're becoming that Indiana Jones, matinee display vibe; you know there's going to be more exploration, adventure, love, and political intrigue.
Visually, it's among the most striking configurations in the sport, a whole breath of fresh air that is different from even the significant desert settings like Al Kharid, Nardah, and Pollnivneach.