The first couple of days are all about establishing the fundamentals of another Animal Crossing city, like the museum and Timmy and Tommy's store, and this sets the stage for crafting. Along with catching fish and bugs and picking fruit to generate money, you also have to devote a Animal Crossing Bells good chunk of time in the beginning gathering tools to craft the furniture requested of you (and, in one case, to create a whole construction ). Since I wanted to unlock and upgrade things as quickly as possible, I spent hours each day to the first three or four times running around picking weeds, chopping trees for wood, vibration the very same trees for branches, hitting rocks for clay, rock, and iron, and selling anything I couldn't use to craft for a few additional bells.
It was somewhat overwhelming to do all that in the title of fast-tracking my island progression, but normally, crafting fits neatly to Animal Crossing's established daily errands loop. The action of gathering resources happens concurrently with the other things I wish to do daily --I shake my trees since two of them per day drop furniture instead of fruit or branches, and the branches I really do get are a bonus in my search--and really makes these tasks more rewarding than they were in prior games. Because of this, I don't actually have to go out of the way to acquire the resources I want to craft the furniture, tools, and other items I want.
You start out with an assortment of crafting recipes, also you can get new ones in a variety of manners that, like resource-gathering, are a natural extension of the Animal Crossing formula. You can buy some of these, locate new ones most days washed up on the beach (in message bottles with letters attached, of course), or even get them out of the neighbors, among other procedures. Finding a fresh recipe is an exciting reward for going in your day, since crafting goes beyond tools and furniture --I've found some surprising and creative recipes using ingredients I did not expect, such as a giant teddy bear you're able to craft using regular teddy bears you might purchase from Timmy and Tommy.
Complementing this all is the Nook Miles program, which can be based off of real life travel rewards points. Nook Miles really are a distinct money you can use to purchase special items and skills, like new hairstyles and colours you can switch to at a mirror--you may also use Nook Miles to pay off your very first loan and get a real house. You receive Nook Miles for doing all sorts of things, from getting stung by a wasp to grabbing 100 fish in a row without neglecting once. You might get for vibration furniture from trees, which, if you're counting, is the second extra reward you may get from doing that Nook Miles.
The Nook Miles system provides just enough management if you are not certain what to do. I've just felt the need to chase the especially difficult Nook Miles accomplishments just for completion's sake; I have gotten many of my Nook Miles by simply performing Animal Crossing things and having a buy Animal Crossing Items nice time, and even though I invest some daily, I still have tons to spare.