This is for every ability. Want to level your cooking along with fishing? You are going to burn fish, so over-catch. Want to level your fletching/fm along with WC? Well that's 2 skills, therefore over-chop.Want to perform M&S? Well, you're going to need to collect more ore, particularly if you want things or spikes 90+. Wish to RuneScape gold level herblore? Better pvm for herbs since farming isn't going to cut it. etc.. It's only an issue today because people are too cheap to shell out for week-1 costs of a new ability rather than allowing the market settle. RS3 has a dreadful problem of everyone wanting to do shit ASAP instead of simply enjoying RuneScape at their own pace.
I agree, it's ridiculous that some people today anticipate XP rates that are high at low levels. It's fine as it is. Skills xp/h is trash. Also it is too AFK to be actually be playing normally. Borderline AFK MTX occasion style"ability". It requires more active methods for faster xp. Even 2-ticking will be alright. Once you're done with initial nerd-gasm enthusiasm, you may realise that this skill is not special.
I concur. I was somewhat disappointed on the day to discover it can't be sort of 2 ticked by you like memories' hallway. The areas appear great and mysteries & the story are excellent too. However I just discover the core facet of the ability is ughhhhhh. Just like there is no way that there is sufficient pleasure worth to pad it out to 120. The gathering aspect is really, really slow and gets dull. The development rate begins to feel terrible unless you can continually throw bank at purchasing every boost and extra materials. Caches make material gathering feel quite antisocial.
Following is a separate perspective on why it ought to be scaled up that doesn't have anything to do with bonus xp / etc, and that rewards"the average joe"; Getting xp rates as low as they are with archaeology removes a level of xp diversity between activities, more so at lower levels but only the same. This is not as much of an issue as the important one. The huge difficulty is that with xp scaled down this way, Jagex can start to appreciate 1xp against its time intensity. The farther down xp is scaled, the bigger a controller they could start to keep over the value of 1xp, or ultimately (x)xp, and make a platform for archiving buy choices that standardize the cost of experience points.
That's not to say it's impossible today, however the buy OSRS gold scale to which XP grows in earlier abilities makes it much more challenging to quantize in that form - and frankly if it weren't about trying to market everything, it would not matter that the present model makes it challenging, but we should definitely worry about one that makes it a few orders of magnitude simpler to do so. This is the foreshadowing to something and I believe that anybody against the monetization of RuneScape would feel.