Rocket League feels like a game that has probably decades ahead of it as an eSport title. It has already been successful beyond Psyonix's wildest dreams. And several years after release, with so many examples elsewhere in the industry, the question for Psyonix is whether the game's upfront pricetag is still the best way of making money. Long-term fans may remember, incidentally, that one of the reasons Rocket League really took off initially was its launch as a 'free' game on Playstation Plus.A rocket pass? My first thought is 'hard pass'. But that's because Rocket League is a game that you pay for, and recurring microtransactions like this... crates are one thing, and you can turn 'em off. Hopefully this can also be muted. But there's no mention of that. And what Psyonix is talking about, with a new rocket pass every three months, suggests a simple conclusion.
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