Back in April of the year, Blizzard additional Ray Traced Shadow alternatives to the game's Alpha. Unfortunately, real Ray Traced Shadows were not allowed just yet and those from the Alpha were only able to wow gold classic view the new choices. According to the option's description, it"improves shadow quality together with ray tracing, which generates shadows with more natural softness, substantially increased precision, and out of other light sources."
Players from the alpha were able to pick one of the next Ray Traced Shadows options:
Fast forward four months and we could now finally see the way the new shadows look in the forthcoming Shadowlands expansion. Before this week we already reported that the new NVIDIA Game Ready Driver additional support for the looming new attribute in Shadowlands, and several Beta/PTR players have currently shared several screenshots comparing Shadowlands together and without the Ray Traced Shadows enabled.
As shared by Blizzard, the newest option within Shadowlands uses DirectX Ray Tracing 1.1 (DXR 1.1) and also a DXR 1.1-capable motorist is needed to use Ray Traced Shadows.We've included the common comparison screenshots down below. As may be observed in those shots, and as might have been expected, the ramifications of Ray Traced Shadows are not that obvious but do appear to buy classic gold wow be stronger in darker regions with low light.