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The majority of new game features available in FIFA 23

  • A lot of the new deflections resulting from an extended leg or foot are only visible on replay FUT 23 Coins. In the some of the replays I've seen I've observed these shots -- especially those that are power-based can cause painful injuries. Deflections and 50-50s still favor the AI particularly as you get used in the new body kinds and what they mean with regard to acceleration.

    HyperMotion and realistic physical physics do not work. There's still too much sliding and unnatural motions that detract from the realistic results. Sliders such as OS Community Sliders help to slow the game down and make the game more realistic, however they're only able do what they can when it comes to physical physics.

    The majority of new game features available in FIFA 23 all stem from one factor, HyperMotion 2. HyperMotion provides the base that the game is built on however it shouldn't get confused with FIFA's game engine. Through 11-on-11 motion capture via Xsens clothing.

    EA was able to make realistic animations, and then integrate the same into a system through Machine Learning, which is supposed to be able to create animations on the instantaneously and produce "true-to-life" reproductions. With regard to FIFA 23, here's the latest information regarding HyperMotion 2. And how it stacks up.

    In today's deep dive I'll look at the latest gameplay features that are available within FIFA 23 to give my opinion on which of them have an impact on the game buy FIFA 23 Coins, what impact (negative or positive) they can have and whether there's scope for improvement.