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OSRS version of dung could be sailing

  • Yes! That is a good point, I enjoyed how the theme changed because you got RS3 Gold farther to keep it interesting as it progressed. I haven't heard much about sailing but id be curious if there has been some discussion please join or how it would work! Sounds fun, I didn't find any mention of teams, hopefully if it comes to fruition, that can be added with a crew or a fleet in the non PvP part. Just remember a good deal of stuff that was proposed in that 2015 dev blog about sailing eventually came like island and the prayers.

    Like it would miss the nuance of my answer some queries felt. For example of me than 6 weeks 12, the question is because I have a job today. There wasn't any method that so my answer could be interpreted that I'm playing less because I'm less curious to describe. Same with the Covid question. I am playing because around the time. How do I answer queries? The survey felt just like that. It sure as hell didn't feel like"Your poll feedback will affect future upgrades and help shape Runescape's direction. It's an opportunity to pitch the group your articles designs."

    Where was the portion for this last part? You could barely elaborate on few of the pre determined questions, allow a lone give completely new thoughts or opinions on existing places within jagex you believe needs improvement that doesn't have anything to do with dev work/content upgrades. The poll seemed more about giving them the answers they want and push it in that way (poll questions, graphics, control queries etc), making them (jagex) as a company look great (likely for investors) and to harvest user data (to market to advertisers) and far less about the near future of Runescape etc.. )

    Skill improvements easily fletching and Smithing. Crafting has late game function with zenytes. Fletching has dragon darts and arrows I figure. Smithing has rune.make these skills useful for overdue game items. For me personally it was building, despite getting my favorite rewards the training method is awful to me and depends on aligned cameras etc.. For rewards, unquestionably fletching is up there. I concur for methodology construction is up there. I'd like to see world development building honestly. Like imagine you can enhance how cities look (like burgh de rott activities ).

    Even possibly as a profit idea. Like you and also you become tasks that are assigned and an agency charge and xp, respectively. Less xp/hr compared to present strategies but turning some money for people who do not want to drop 30m to. Agree. Development construction would be fantastic. Each significant region could have its own guild with exceptional projects to be constructed throughout the region. Instead of profit though, I would certainly be more interested in experience.

    For example like building NPC home or a nearby bridge, a larger project could take 6-8 hours to finish granting experience speeds that are reasonable during, and the town could cover all the source cost. You might get paid a reasonable amount for the work also, but not a great thing. Maybe you could receive perks or rewards for selecting contracts in place of payment. The principal focus would need to be making it an adoptable training system for those working to a top building level, while still being rewarding to those who have 99 construction and beyond.

    I'd appreciate a finish comments box (although I know if that's hard to undergo ). I could not say I believed more could be worked by OSRS on content that is completionist. This was especially glaring on the"what would you think OSRS should concentrate on?" Section, where I needed to select stuff that I like, but not really what I believed the dev group should focus on. Glad to see they are looking in Buy RS 3 Gold to it. I used the improvement on in-game box towards the limit not straight in-game related for fear. There wasn't so that was probably a fantastic call. They could have used more enter areas because there was a lot I'd have mentioned but wasn't provided a place to.