In this tutorial, we explored how to create a smart actor in 3D Game Builder. By adding a script to the actor's "OnLoop" event, we controlled its behavior based on its proximity to the player object. The script utilized commands like "GetObjectDistance" to measure distance and "PointObjectTo" to direct the actor's orientation towards the player. Additionally, animations and movements were managed using "SetObjectAnimation" and "ApplyForce" commands. This simple implementation showcased how easily artificial intelligence can be integrated into objects in 3D Game Builder, paving the way for more complex functionalities in future projects.
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