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Legend of Zelda - The Wind Waker Guide

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    18 de setembro de 2013 10:36:03 ART

    Legend of Zelda - The Wind Waker Guide

    Version: 5.1
    Written By: Jason Howell
    KBS: 381 K


    / \ Chapter 1: Before the Game |
    / \---------------------------

    |Table of Contents|

    |Chapter 1: Before the Game|

    Table of Contents
    Epilogue **
    Story **
    Races of Wind Waker
    Moves and Attack Moves **
    Before you start

    |Chapter 2: The Walkthrough |

    Fan work
    Item Guide
    Bottle Guide
    Wind Waker Songs
    Great Fairy Guide
    Sailing Figures "By Darth Meatloaf"
    Beedle Location's and Prices
    Blue ChuChu location
    Legendary Pages Info

    |Chapter 3: The Side Quest|

    Heart Piece Guide
    Treasure Chart Location
    Treasure Chart Contents **
    Trading Quest *
    Enemies **
    Tingle GBA link up FAQ *
    Mini Games **
    Getting the Picto and Deluxe Picto Box
    The Nintendo Gallery and Legendary Pictures
    Checklist *
    Useable Enemy Weapons **
    World Map Locations **
    The History of Zelda Games
    Rumors and Hoax's
    Translation Guide
    Tingle Statue FAQ *
    Knuckle Location FAQ
    Savage Labyrinth Guide
    Nintendo Gallery Figure Quotes

    |Chapter 4: Action Replay Codes and there effects|

    The Codes *
    Effects *
    Hidden Maps and Beta Areas *

    |Chapter 5: Legal and Contact Info|

    Legal Info
    Frequent Emails I Get
    Funny and Nasty Emails I Get
    Contacting me
    Email and AIM Questions and comments


    * = Incomplete
    **= Not Updated from Japanese Version

    |To Completion Info|

    Total of 6 * sections keeping this guide from completion
    Total of 8 ** sections keeping this guide from Completion
    Total of 14 sections needing to be fixed to complete guide
    (Not including new sections)

    "Tip: Hold Ctrl and F to get a search box. Copy and past the name of
    the section you want to go to and you will be taken there"


    Version 3.1 February 23, 2003: As you can see...I deleted some of the
    other log entries to make room for the newer ones. Many of
    the Treasure map locations have been added. I'm going to start on a
    God's tower walkthrough and hopefully the other dungeons by tomorrow
    Version 3.2 February 24, 2003: Completed God's Tower dungeon guide.
    Version 3.3 March 10, 2003: Added translation guide, new layout.

    March 10th: Game comes out on the 25 of this month. 15 days left

    Version 3.4 March 28, 2003: As you can see, I got most of the
    characters name straightened out. I also redid most of the
    field guide and some of the bosses names. I figured since some
    people need some help in the field part of the game, I should
    release what I’ve redid so they wont be stuck. Yes, I know
    that the Earth and Wind temple guide isn’t up, but I hope to get
    those up by Saturday. This is part 1 of 6 major updates to come
    in the next month or so.
    Version 3.5 March 2, 2003: New Sections are added, and by popular
    request, a complete figure galley guide and checklist was added

    -Getting the Deluxe Picto Box
    -Complete figure gallery and checklist (Version 1.0)

    This is part 2 of 6 major updates. Tomorrow, I will try to put
    up a Complete Heart Piece and Gold Tingle Statue sections.
    Version 3.6 March 30, 2003: After numerous questions via email,
    I have combined the overworld, boss, and dungeon sections into
    one main section: The walkthrough. I also did away with the
    numeral ordering in the table of contents, since I never used
    it anyway, and converted the sections into 4 chapters. The only
    real update is some of the heart pieces...which isn’t even half
    of them. Consider this part 2 1/2 of 6 updates. The REAL updates
    will come Monday
    Version 3.7 April 6, 2003: It’s been awhile since I updated,
    due to computer problems, but I finally got a few sections done
    that I wanted to get done:

    -Earth Temple guide
    -4/5 tingle statues
    -knuckle guide

    As you can see, instead of doing the crappy number walkthrough
    with the earth temple, I explained it in full detail. Monday,
    I will start on the Wind Temple and get the last heart pieces
    up. I will be rewriting parts of the guide in time to make
    it fully compatible with the American version.
    Version 3.8 April 12, 2003: WHAT!?!?! Jason hit 230 KB? Heh, no,
    I didn’t finish most of the parts; I actually added an email section
    that answers some of the many emails I get, and that’s quite a bit.
    In other news, I finished the Wind Temple guide, thus completing the
    dungeon part of the guide. The next updates will be the trading quest,
    finishing of the heart piece guide, and then the beginning of the rewriting
    of the treasure chart guide. After that, it’s pretty much overwriting much
    of the guide and making it more in detail....
    Version 3.9 April 13, 2003: So far, I added the

    -Savage Labyrinth Guide
    Version 4.0 April 16-17, 2003: Many updates in these two day
    span updates. Here's what happened

    -Took down extra bosses in the Ganon's tower section that I forgot
    to take down

    -Added a Action Replay Section with codes

    -Added a Japanese and Incompletion system to show how much I have until
    completion of this guide.
    Version 4.1 April 22, 2003: No real section updates to add...since I
    had to reformat my computer and I lost data on the last heart piece locations
    I wrote in the guide. I added another email, this time from a moron sending
    lies to me, and I put up a new section by Darth Meatloaf from the
    message boards. Due to my left eye being sore, I dont plan on updateing again
    until it is better. Sorry to any that are looking for a real update.
    Version 4.2 April 28, 2003: After quite a few IM's about location, I have
    added not only a map that shows every location, but a map that shows where
    you need to go in EACH section. Due to me playing Soul Calibur II, updates
    may be a bit slow. The next update will be in may, which will be the Trading
    quest, Heart Pieces, Tingle, and Updates map info.
    Version 4.3 May 16, 2003: Yea, not much of a update, but very useful who
    would like to know what all the figures say. I also added a new hate email,
    this time from a sarcastic moron that said my guide is no help. Now, I know
    to some people this guide isn't that great, but the manner he said it in was
    very rude and I think it would be interesting to read.
    Version 4.4 May 17, 2003: Since CeeJ is off at E3 until monday, I decided
    that this is version 4.4 of the guide. Here are the following new updates
    and new sections

    -Beedle shop locations and prices is up
    -Blue ChuChu locations is up
    -Heart piece section is updated and complete with all the pieces

    Next update is the trading quest and the Treasure chart locations to be
    Version 4.5 May 18, 2003: BIG updates today with redoing the following

    -Item Guide
    -Bottle Guide
    -Wind Waker Songs
    -Great Fairy Guide

    They are now up to par with the rest of the American version. The next
    sections to be redone is the:

    -Treasure Map Location
    -Treasure Map Contents
    -Trading Quest

    Until then, enjoy a very updated guide!!!

    Version 4.6 May 19, 2003: Not much, just a new Legendary Notes section based
    on tingle. Real updates should come within the next few days
    Version 4.7 May 23, 2003: Completely updated the Treasure Chart Locations
    area to par with the rest of the guide. The next updates should be:

    -Treasure Map Contents
    -Trading Quest

    Updates should happen after the 26. Until then, have fun finding the treasure
    Version 4.8 May 23, 2003: A MAJOR update in the layout of the guide to make
    it easier to find a section, and new ACII art at the top.
    Version 5.1: May 25, 2003: Some corrections, thanks to Aaron for pointing
    some info that was written wrong. Here's the updates to the guide:

    -Updated Trading Quest
    -Updated Enemy Guide

    Next to come is the rest of the trading quest and the Treasure chart contents
    Version 5.2: May 27, 2003: Not much, just a short hate email from some random
    guy. Updates should be up soon
    Version 5.3: June 10, 2003: Large updates today.

    -Fixed the Figure section: new layout
    -new hoax on the existance on gamecube emulators and burning Wind Waker on
    the PC
    -some of the Treasure Chart contents section fixed

    Next update: The rest of the Treasure Chart Contents section and the Special
    Treasure Charts


    About 5 years has passed since Ocarina of Time was released on the N64 and was
    dubbed the "Best game of all time." Since then, people have been waiting for a
    sequel to the hit game. The only other 3D game since then was
    Majora's Mask, unfortunately, it was too short and didn't have the impact
    Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game
    "Takt of the Wind" was released on the Gamecube. I have picked up Japanese
    copy and might I say it is one of the best games I have ever played in 5
    years. This guide is for the Japanese version of Takt of the Wind (AKA Wind
    Waker in America and Europe.) All the islands names are from the Japanese
    version and will be changed once I get the American version. Everything in the
    Japanese version is subject to change in the American version, so do not blame
    me for any changes that may affect game play when the American version is


    *NOTE: This will give EVERYTHING away. Don't read if you don't want to know
    the ending*

    This is the sequel to the Adult Link time line. Ok, here's how it goes. Since
    Link had already returned to the present, he was not in the future. Ganondorf
    used the Triforce to break out of the sacred realm and claim hyrule as his
    own. Before he could do this, though, Hyrule was flooded. The Triforce of
    Wisdom from Adult Zelda went to the king minus one piece which the king still
    had, the Triforce of power was still with Ganondorf, and the Triforce of
    Courage was broken up into 8 pieces and scattered across new hyrule. 100 years
    Later, Ganondorf sent a phoenix out to find Zelda. Since he thought she would
    be in disguise, he made the bird get any girl with Blonde hair. Somehow, the
    bird got tetra (really Zelda, but she didn't know it), tetra was dropped, and
    the bird got Aryll instead. Link set out to get her, but needed the master
    sword. He got the 3 orbs of the elements and went under the sea and got the
    Master sword. He then rescued his sister, but then found out about Ganondorf
    and tetra, lost against Ganondorf, and took tetra to hyrule where she turned
    into Zelda and got the Triforce of Wisdom. Link then needed to power up the
    Master sword to full power (The same as it was in ocarina) to face Ganondorf.
    After he powered it up to max, he needed the Triforce of Courage to get passed
    the barrier surrounding Ganon’s Tower. He got that, got passed the barrier and
    made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda
    (I don't know, it was in Japanese) and took the other 2 pieces and completed
    the Triforce. Then the king stepped in and made some wish on the Triforce to
    either bring back Zelda/Link, or something else, and then they both woke up.
    Link then battled Ganondorf and stabbed the master sword in Ganondorf's head,
    turning him to stone. Hyrule then completely flooded, the king and the
    Triforce stayed under the sea, while Zelda without the Triforce turned
    back to tetra and then they both sailed off on there own boats into the
    sunset. That is the COMPLETE story


    Note: Major Spoilers. Don't read if you don't want to know!!!

    Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his
    sister. Link is the Main character and the one you play 95% of the time.
    His journey is to Rescue his sister, Completely power-up the master sword,
    Resurrect the Triforce of Courage and Defeat Ganondorf once and for all

    Aryll: Links sister. She is Kidnapped in the Beginning and you don't see
    her until a bit later. You eventually save her, but you don't see her
    until the ending. She really doesn't play much of a roll in the game

    Helmaroc King: The Phoenix bird that kidnapped Aril in the Beginning.
    Ganondorf order it to capture all the Blonde haired girls to find out
    which one is Zelda? You eventually kill him as the 4th boss.

    Tetra: The leader of the pirate groups in the beginning. When we first
    meet Miss Tetra, she was in the Helmaroc claws before the pirates
    attacked the bird and caused him to drop Tetra in the outset forest.
    Although she has a bad attitude about things, she does care about

    Zelda: This is the true identity to Tetra. She can only be Zelda when
    she has the Triforce of Wisdom and goes back to Tetra if she loses it.
    You don't see her much until the end.

    Ganon (Ganondorf outside the dub): The only actual character from Ocarina.
    100 years ago, he was sealed in the Sacred Realm by Zelda and the 6
    Sages of Hyrule, along with the Master Sword from Adult Link. Since he
    still had the Triforce, he used it to break out later on and took
    control of Hyrule. Since Link had already went back to the present,
    no one could stop him. Then, a great flood flooded hyrule and forced
    Ganondorf to go to the surface to look for the Triforce. He thought
    that the descendant of Zelda would have the Triforce, so he ordered
    the Helmaroc King to capture every Blonde Haired girl. Little did he know
    that the King of Hyrule had the Triforce of Wisdom.

    Daphnes Nohansen Hyrule: The King of Hyrule and the identity of the King
    of Red Lions. He helps Link throughout his quest with history of the old
    Hyrule and the wish he made on the Triforce in the final battle.

    Medli: An attendant of the Rito tribe and the sage of the Earth Temple.
    At first, her main goal is to watch over Komali and protect him. After
    he gets his wings and becomes an adult; she learns her fate as the sage
    of the Earth Temple and decided to give Link her fate to restore the
    Master Sword to its previous power from Ocarina of Time

    Laruto: The previous sage of the Earth temple. Laruto was a girl
    zora from Old Zora's domain and became the sage of the earth temple.
    She loses her spirit when Ganon steals it from her to weaken the
    Master Sword and ask Medli to become the new sage of the temple
    and awaken the power of the master sword

    Makar: A member of the Korok tribe and the sage of the Wind Temple.
    His violin is used in both the yearly Korok ceremony to plant deku
    seeds across the land and to restore the master sword to its original

    Fado: Just like Laruto, he is the sage of the Wind Temple and the last
    Koriki from Koriki forest. he also had his sole taken from him to
    weaken the master swords power

    Links Grandma: A mysterious old woman. Very little is known
    about her past

    Tingle: Yes....he returns...a new incarnation of Tingle
    has arisen from the ashes....

    Orca: Swordsman of Outset island and brother to Sturgeon. He
    gives link his first sword and hopes link to surpass
    him someday

    Sturgeon: Orca's Brother and scholar of Outset island. He lives
    above the outset dojo and always has his books and pots fall
    off the shelves because of Orca

    |The Races of Wind Waker|

    Hylian: The main race of most of the Zelda games. Hylians are nothing
    more than people that live in the area of hyrule. Weather it is flooded
    or not, they are still considered Hylians. Hylian class are normal people, but
    have pointed ears. The Hylian class included the Royal Family of Hyrule and
    Link and his descendants (Uncle, Sister, Grandmother, etc)

    Goron: Was once a main race of hyrule, but lost there home in the flood
    and was force to settle on dry land. The Goron numbers have dropped
    since Ocarina and have changed a bit. They now are scattered throughout the
    flooded hyrule and are now traders. The gorons now dress in shirts and have
    hats on that cover there face

    Zora: The zora population dramatically declined in Ocarina, and now is extinct
    in Wind Waker. The only survivor is the spirit of a woman zora from long ago.

    Gerudo: The Gerudo race has all, but died out in Wind Waker. The only
    remaining Gerudo is the Great King of Evil, Ganondorf.

    Rito Tribe: The tribe that is somewhat of a combination of the zoras
    and the gorons. They live on Dragon Roost island and protect the dragon
    Valoo. These are bird-like people that have beaks and can fly. Some of
    the key members of the tribe is the Chief of the Rito Tribe Chieftain, Medori
    and Komori, the chiefs son.

    Korok Tribe: A deku-like race that was once human. They now are tree-like
    sprouts with leaves for faces. They stay under the close eye of the deku
    tree and spread his seeds over the land each year.

    Gods: There are 4 gods:

    Zephos: God of the wind, he is the one who teaches Link the song
    that changes the wind and dubs him "The Wind Waker.

    Cyclos: God of the Cyclones, he is the one who teaches Link the
    song to manipulate the Cyclones and use them as warp points. He
    is upset because the stone tablet on Dragon root got smashed
    for some unknown reason.

    Valoo: God of the skies and an important figure of the Rito people. It is
    said that a boy Rito must climb and pluck a scale from him to grow his
    wings and become an adult.

    Jabun (Jabu-Jabu): God of the sea's, Jabun has the Nayru's pearl in his
    position and gives it to Link in effort to null the threat of Ganon.


    L button-L targeting (same with ura Zelda)
    R Button-Shield when sword is out, crawl when not
    Z, Y, X Buttons-Item Buttons
    A Button-Action Button (Go against a wall, pick up a jar, etc)
    B Button-Sword
    D-Pad: Map control, up for area map, and right and left to control
    which small map you have
    C-Pad: W/O baton: Up for First Person, and all others for free camera.
    When in free camera, you must use the L button to go back to fixed.
    With Baton: C button actions (Like Ocarina)
    Start: Item Screen

    |Moves and Attack Moves|

    Basic Moves:

    Move character-Move the analog stick

    Roll-Press A while running

    L Targeting-If enemy or person near, it lock on to that enemy or person
    If no one is near, it goes into zoom mode

    Side Step-While in zoom mode and going sideways, press A

    Backflip-While in zoom move, press the analog stick back and press A

    Pick up-Press A near item

    Talk-Press A near item

    Jump-Automatic when going forward on a gap

    Press against wall-Lean near wall and press A

    Sidle-While against the wall, go near the end of the wall. It’s automatic

    Sword Moves:

    Basic swipe-Press B

    Forward Swipe-Press up on Analog stick and press B

    L Target strike-Press B while locked on

    Charged Strike-Press B when sword turns green

    Parry Attack-Hold B and let go

    Tornado Spin-Hold B after you get this from the Master. You use some
    magic, and it goes on for about 10 seconds, but there is a 3 second delay
    once you’re done

    |Before You Start |

    It's wise to know a few things before you begin. You can skip this part
    if you are not interested in the figure gallery. If you are interested
    in completing the figure gallery, make sure you take a picture of these
    people before you continue

    Helmeroc King
    -During the forsaken fortress boss battle

    -Either while in Hyrule or on the beach after you rescue her in the
    second quest

    -Before you defeat him to get the ballad of the gales

    -Rumored that he does not appear after the earth temple

    Puppet Ganon
    -During the final 4 boss fights

    Phantom Ganon
    -Either in the forsaken fortress fights or the Ganon's Tower fights

    -Before you get the Link and KoRL figure

    In order to do this in the first quest, you need to get the Deluxe Picto
    graph between the Tower of the God's and right before the second forsaken
    fortress to guarantee that you get all the pictures.

    / \ Chapter 2: The Walkthrough |
    / \---------------------------



    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    A1 Forsaken Fortress
    A2 Four-Eye Reef
    A3 Western Fairy Island
    A4 Three-Eye Reef
    A5 Needle Rock Isle
    A6 Diamond Steppe Island
    A7 Horseshoe Island

    B1 Star Island
    B2 Mother & Child Isles
    B3 Rock Spire Island
    B4 Greatfish Isle
    B5 Islet of Steel
    B6 Five-Eye Reef
    B7 Outset Island

    C1 Northern Fairy Island
    C2 Spectacle Island
    C3 Tingle Island
    C4 Cyclops Reef
    C5 Stone Watcher Island
    C6 Shark Island
    C7 Headstone Island

    D1 Gale Isle
    D2 Windfall Island
    D3 Northern Triangle Island
    D4 Six-Eye Reef
    D5 Southern Triangle Island
    D6 Southern Fairy Island
    D7 Two-Eye Reef

    E1 Crescent Moon Island
    E2 Pawprint Isle
    E3 Eastern Fairy Island
    E4 Tower of the Gods
    E5 Private Oasis
    E6 Ice Ring Isle
    E7 Angular Isles

    F1 Seven-Star Isles
    F2 Dragon Roost Island
    F3 Fire Mountain
    F4 Eastern Triangle Isle.
    F5 Bomb Island
    F6 Forest Haven
    F7 Boating Course

    G1 Overlook Island
    G2 Flight Control Platform
    G3 Star Belt Archipelago
    G4 Thorned Fairy Island
    G5 Bird's Peak Rock
    G6 Cliff Plateau Isles
    G7 Five-Star Isles


    This is a map of the Great Sea, or Overword. You will be using it
    as a means of finding your way around the over world. The Letters in the
    location is the north to south columns, and the numbers is the location
    of the islands in those columns (Like in geography, Laditude and Longitude).
    This system was first created long ago in the first Zelda to identify a exact
    location very quickly without exploreing all the time. Although other guides
    has differnt systems, this is the location system we are using in this guide.
    In each section is a map of the location you need to go next. The ** shows
    where you need to go.

    Outset Island:
    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][**][C7][D7][E7][F7][G7]|
    When you begin, you watch a long beginning talking about the Ganon,
    link, the Triforce, and hyrule. Your sister then wakes you up and
    that is where your journey begins.

    Go down the ladder and swim across until you get to the last house.
    That is your grandma’s house, and that is where you need to go. Go
    upstairs and talk to her to get the green tunic. Exit and head back
    to where your sister was.

    talk to her and get the Telescope. Use it to look at the
    mailbox to start an event. Point it up and you will see a large bird
    with a young girl. The bird then drops the girl into the forest.
    The only way to get to the forest area is to get a sword, but you
    don't have one yet. Go to old warrior’s house which is the next to
    last house near your grandmothers and the bottom one and go in.
    Choose the top option and your training will begin.

    The training is easy for the most part. The only thing you will
    have trouble with is the new A button move. When your sword starts
    to turn green, press the A button and you will roll behind your
    opponent and strike them in the back. Complete this to get the sword.

    Note-Once you get the Hero's Sword, you can now do the Sword Training
    minigame with Orca, meaning you now have access to a piece of heart.
    It would be a good choice to get the Hero's shield before you do
    try to get 500 hit, though.

    Go north and chop down the sapling trees and continue forward. Go
    pass the bridge to get to the forest area. Here, you need to defeat
    3 enemies to rescue the pirate girl, tetra. After that, a cut scene
    will start and you will go back to the bridge area.

    Aryll will then be kidnapped by the same bird that captured tetra
    and will take her off. Tetra then officers to take you where the
    bird went, The Forsaken Fortress, but you need to speak to your grandmother

    Note-If you are in the second quest, make sure you take a picture
    of Tetra for the gallery if you didn't in the first, that way you
    don't have to deal with Tetra moving around later

    Go upstairs first to find that the Hero's Shield is missing. Go
    downstairs to find your grandmother with the shield. After a
    conversation, you will finally get the Hero's shield. When you’re ready to
    leave, go talk to tetra. You will then get on the pirate ship and leave.


    Pirates Ship:
    This is a VERY short part where you need to get the Spoils bag to go
    further. This is pretty easy for the most part, though. Go through the door in
    the back of the ship and go down the stairs to get to a puzzle. This is a
    pretty simple one, jump from platform to light and swing to the next and get
    to the end. You can stop the swinging light by pressing the L shoulder button
    and up and down on the analog stick to go...well..up and down!!! Get to the
    end to get the Enemy Drop bag, which is used to keep the special drop items
    from enemies. After that, go back to the main deck. You will then be blasted
    onto the Forsaken Fortress, but in the process, you will lose your sword,
    so you will have to use some stealth on this one....

    The Forsaken Fortress:

    A B C D E F G
    1 |[**][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    You will need to use some stealth on this one, and some of the enemies
    weapons. Your goal is to get to the top where your sister is being held,
    but before you can do that, you need to take care of the three moblins
    at the lights. The path for the most part is straight forward, but you
    will need to go on the top part of the halls to get anywhere. Once your
    done with the guards, look for a circular room with two moblins and a
    stairway to a door. That is the path you need to go. Once on the outside,
    avoid the moblin and go to a partly blown off area. This part is where
    you need to push against the wall and move the analog stick in the direction
    you want to go. Make sure you've taken out the lights man that does the walls
    and you will be fine. Make is across to get your sword, and you’re first
    Mini Boss.

    Note-Although you can do this later, make sure you get the piece of heart
    from one of the cells. Look at the Heart Piece FAQ below for more info
    |Mini Boss: Green Bokoblin |
    |Difficulty: * |
    | |
    |This is pretty much the Bobokins you've seen, only with a sword and |
    |a shield. You cannot run from this battle, so you need to defeat him, |
    |though I'm not saying he's hard in the first place. Several hits and |
    |he's gone. |

    After that, enter the prison area where your sister is being held. The reunion
    is cut short from the same bird that got Aril, and it gets link! You are then
    carried to an area with....a strange green skinned man!?!?!?! Is that who you
    think it is? Only time will tell. You'll then be thrown into the sea, and to
    be awoken by the King of Red Lions. Yup, it’s your partner for Wind Waker,
    and he's not annoying this time. Before you can do anything, you need to get
    a sail first, but where, and speaking of where, where are you? You are
    currently on Windfall Island

    Windfall Island:

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][**][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    You'll be going here a lot. Windfall island is pretty much
    the only village in Wind Waker, and a pretty small one at that. It’s about
    the size of Kakariko in Ocarina was. Anyway, to cut this short, you need a
    sail, and for the sail, you need 80 rupees. You’re pretty much on your own to
    get rupees, there's really nothing to do at this point to get the big rupees,
    so you need to use the bushes for your income. Once you got 80 rupees, go find
    the Eskimo salesman named Zunari and buy the sail from him. Before you leave,
    I recommend you let Tingle go from his prison at the side of the windmill.
    Go near the gravestone and look for a door in the wall. To free tingle, you
    need to press the switch onthe left side. After freeing him, he will give you
    a Tingle Tuner and a very poorly done map about directions to his island.
    It isn't important right now, so don't bother with him. After he's gone, look
    in the cell for a hole in the wall that you can crawl in. Go through a maze
    (don't go on the wooden parts, its a trap) and at the end is a Pictograph.
    You'll need it later, so don't worry about it now. You will finally be able
    to leave!!! Go back to the ship and press A to enter and assign the sail
    to one of the buttons and press it to cast it. You will now be able to
    go to your first island, Dragon Roost Island, home to the Rito tribe.

    Note-Now is a good time to get the Tingle Tuner, and the picto box, that
    way if you want to complete the gallery, you can do it on the first quest.
    You can also get one of the heart pieces from the Killer Bee's gang heart
    piece, bringing your total up to 3 pieces


    Dragon Roost Island:

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][**][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    After landing on the island, the king of red Lions will give you a Wind Baton
    named The Wind Waker. This is pretty much the ocarina of Wind Waker. Practice
    and go to the back of the island and look for a slab. On it is your first
    song, the Wind Requiem. You wont need it now, but you will be using it pretty
    much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10
    rupees a bomb to clear the path of boulders blocking your path. You'll have
    a small cut scene with the Quill, the Rito from the beginning of the game.
    After the short conversation, go inside the volcano. You'll have another
    conversation with there king, Chieftain, this time, and after that you will
    get the Delivery Bag. Its similar to the Spoils Bag, but instead holds
    trade items and important items that has to do with the main game.

    Go upstairs and go into the room with thegirl Rito named Medli.
    Remember her, she plays a big part in the upcoming dungeon and a VERY big
    role much later in the game. After meeting her, she will give you a letter to
    the chief's son, Komali. Go downstairs and look for a path that goes down
    a short hallway that leads to a door. That's his room. Give him the letter and
    leave. Now go to the door opposite from where you entered when you first got

    You'll find some shriveled up bomb plants, a broken bridge, a big rock, some
    water, and meldli. After talking to her, pick her up with A and go to the
    levitated rock near the back. Wait until the dust starts blowing north of
    where your standing and throw her. It may take a couple of tries, but be
    patient. After successfully getting her across, she will give you your first
    bottle of the game. Use it to get some water and go back to where the
    Shriveled bomb plants are. Use the water on them to revive them and pick
    one up and throw it toward the rock. After it explodes, water will start
    shooting out and fill the area. Climb up the bridge and you will find a easy
    puzzle. The temple is on the other side, but there is no bridge, and there is
    two statues with pots. Use the nearby bomb plants and throw them into the pots
    to bring the statues down. Once you do that, you can access the first temple.

    |Dragon Roost Cavern|

    Dungeon Item locations:

    Room 1
    Room 3
    Room 7
    Room 8

    Room 3

    Room 7

    Boss Key:
    Room 17

    Treasure Chart:
    T. Chart 39: Room 10

    Dungeon Item:
    Room 13, beat Mini boss and get from Medori

    Total Rooms in Dungeon: 17

    1. Push the left block forward, and then press the middle block left. Defeat
    the moblins and light there staff on fire. Light the torches to make a chest
    with a key appear. Use it on the locked door and go through.

    2. Break the wooden door with your sword. Go left and jump from ledge to
    ledge until you get to a block at the bottom. Pull it out and climb on top and
    keep going. Go across the bridge and defeat the keese if you wish. Use the
    Bomb Plant to blow up the rock and then go through the door.

    3. Use the water jugs to make temporary platforms in the lava. Go left to get
    the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go
    through the door.

    4. Break the wooden door infront of you and defeat the moblin. Take his sword
    and break the other wooden door. Pick the sword up again and use it on the
    other wooden door on the ledge. Get the key and go through the other door.


    2. Use a bomb plant on the rock and go to the locked door on the left side. Go
    though that door

    5. Ignore the lava pit on the other side. Defeat the red chu chus and go down
    the hall until you get to a bar door and two wooden doors on both sides.
    Go to the one on the left and break it to find a moblin. Defeat him and take
    his staff and set it on fire with the torches. Go near the other wooden door
    with the burning staff and burn it up to find a swich. Press it to raise the
    bars. Go through the door

    6. You'll be outside for this one. go past the moblin and then defeat him
    Be careful of doing it on the bridge, for that may break the cables and
    break the bridge. Go up the ladder and wait for the lava going out to
    stop and continue up. Defeat the Pheonix bird and press against the wooden
    beam and go across, waching for the lava. Go past the rock and try to grab
    onto the railing of the wood. Climb across and go up on the rock and jump
    up on the ledge to find a bomb plant. Throw the bomb at the rock to break
    it and discover a door. Go through. You could also use Tingle for the Bomb

    7. Pull out the bottom blocks to make a stairway. Jump up on them to find a
    hole in the wall. Pull out the bottom block in the wall and jump up to find
    a ledge with the Compass, several staffs, and fire. Light one of the staffs
    and get near the edge and throw it with A. It will burn the wooden wall,
    showing a chest with a key in it. Get the key and go through the locked
    door on the other side

    8. Go up the steps and get the key from the birds nest and use it on the
    locked door infront of you.

    9. Light the staff and then go throught the hall. Light the torch and then
    burn the door with your burning staff. Light the other two torches to
    raise the bars

    2. Go past the bridge to the other side and go throught the door

    10. Defeat the moblins to open the bars up. Some may use jars as
    hiding places, so break all the jars to find them all. Light the other
    torch to find Treasure Map 39. Go up the Ladder to find the other door.

    11. Defeat the Centepede and use the jugs to make platforms. Use one jar
    near the fireblast to make a platform that raises and falls. Use it to get
    to the upper level and go through the door

    12. Use the bomb plant to break the rocks and go through the door.

    13. Hurry up the breakable steps to find the Mini Boss arena. Heres the

    |Two green Bokoblins and One Green Tinted Moblin |
    | |
    |Difficulty: * |
    | |
    |Still easy. by now, you should have learned the controls well enough |
    |to beat all three of them easily. |

    Once you did that, Medori will be released and give you the Grappling Hook.
    Use it to swing from pole to pole. The path is prety straightforward, so
    I'll let you do get though this part. Once your at the end, you will find a
    door. Go though

    14. Break the bridge with your spin attack and go though the door

    15. Break the cages cables with your sword for it to drop down. Jump onto
    the ledge and then platform to platform until you get to the ladder. Go
    up and look for a swingable switch on the celing. Use the G. Hook to
    open the door and use R to stop and turn around and then swing again to
    get to the door.

    16. Hook and then go down. Swing onto the ledge and then platform to platform
    untill you get to a hook. Swing across to get to the Door

    17. Hit a centepede to make it ball up and then pick it up. Go on the switch
    to null the flames and press B to drop the Centepede to keep the switch
    down. Get the boss key. If you blew up both rocks in room 12, save and quit
    Go back to the 2nt area of part one and use the warp urn to go to room
    12. If not, backtrack to room 12

    12. Swing across to get to the boss door. The boss awaits!!!

    |Boss 1: Gohma |
    |Location: Dragon Roost Cavern |
    |Difficulty: * |
    |Items used: Grappling Hook, Sword |
    | |
    |This is a very easy boss. Once the fight begins, use the grappling |
    |hook on the dragons tail and swing across. Once you do that, |
    |the ceiling will fall on the Scorpions head and cracks its shell a |
    |bit. After doing this 3 or so times, its shell will completely break |
    |and that is the time to attack. Wait until he lunges at you and use |
    |your sword. A few hits will do it. |

    After defeating the temple, Komali, the one you gave the letter to will
    finally give you Din's Pearl, one of the three element pearls named after
    the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.) You have
    nothing else to do here. Time to go to the next Pearl and Dungeon
    location, The Forest Haven.

    Forest Haven (F6):

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][**][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    The F6 is the location of the Forest Haven Island on the
    great sea grid. It should be marked anyway, but I'll start listing the
    grid location to make it easier. You will need to use the Grappling Hook
    to go from rock to rock and to the end. Its straightforward for the most
    part, though you will need some quick timing with the Octorocks. Once your in,
    you will see the Deku Tree covered in Chu Chus from the first dungeon.
    Roll into the tree to get them down, and defeat all of them to start a cut

    The Great Deku tree will tell you about the Koroks and about Ganon. After that,
    A long scene with the Koroks plays. One of the Korok's say that Makar, one of
    the Korok's, is missing in the Forbidden Woods, but you will need
    something before you can enter. The cut scene will then go to a location on
    the tree where a Deku Leaf is located. You then have to use the Baba Buds at
    the side of the tree to bounce up, one bud at a time, until you get to the Deku
    Leaf. Equip it and float down to the exit in front of you. You will be in a
    area where you need to float to the lone island and use the mini tornado
    to get a boost. Once boosted, float to the Second Dungeon, the Forbidden Woods.

    |The Forbidden Woods|

    Dungeon Items:

    Room 8

    Room 1

    Room 8

    Boss Key:
    Room 15

    Treasure Charts:

    Dungeon Item:
    Room 11, beat Mini boss

    Total Rooms in Dungeon: 17

    1. Go up the ramp to find a chest with the map in it. Defeat all the
    Green Chu Chus and take the Deku Ball. Throw it at the door with the
    eye to kill it.

    2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom
    is a Knights belt in a chest with one of those eye plants on it. The door
    to the next room is at the top, but also has one of those plants. Use
    a nearby bomb plant to kill it.

    3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you.
    When your on the Trolly, blow the Deku leaf in the oppisite direction of where
    you want to go, which would be the trollys back.

    4. Go to the right side of the tree and defeat the Deku Baba to get a
    Flower pad to appear. Go up untill you get to the door with the plant on
    it. Bring the trolly over with the switch and go to the other side. Get the
    Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill

    5. Use the leaf to blow the Deku ball out and go around the thorn plants.
    These cannot be killed. Throw it at the wall to kill the plant

    6. Go to the right and use the G. Hook to get to the other side. Use the
    moving platforms to get across to the other side where a locked door is.
    Pick up the D. Ball near it and hop onto the tree area and go around
    untill you get to a door with a plant on it. Throw the ball at it.

    7. Go though the hall, avoiding the spikes.

    8. Go though the left side maze until you get to a wooden wall and a bomb
    plant. Use the plant to destroy the wooden wall for the chest with the compass
    in it. Theres another Wooden Wall near there, but cannot be accessed due to
    the thorn plants. Throw the Bomb at the other wooden wall to break it, then
    go around to the wall to find a chest with a key in it.

    6. Go back to the locked door and go though.

    9. Use the D. Leaf to bring the Trolly over and use it to go to the door
    on the other side

    10. Keep on going up using the Flower pads untill you get to the top lever
    with two doors. The souther door has two of those plants, so go though the
    norther door

    11. Mini boss:
    |Mothula, Morph |
    |Difficulty: ** |
    | |
    |Very simple, but does a good amount of damage. Wait until its near you |
    |or does the charging attack and stirke it. Do it enough times until it |
    |changes into a Spike bug. Kill it to open the door to the boomerang |

    Use the boomerang to target both switches and strike them both at the same
    time to open the door.

    10. Use the boomerang to kill both the wall plants and continue

    12. Cut down the spike plants with the boomerang and float across to get to
    the door.

    6. Cut the vines with the boomerang to make the flower drop. Go down
    where it is to find another door

    13. Go on the right side of the fork in the road and continue untill you get
    to the door

    14. Cut the vines to the flower and drop down. Use the deku leaf to steer it
    in the direction you want to go. Get to the door down the hall to go to the
    boss key room

    15. Go to the very top of the hill and use the boomerang to target all the
    switches. After that, the bars blocking the chest to the Boss key open. After
    getting the key, two moblins come. Defeat them and then go back to the top of
    of the hill and look for a branch you can swing on using the G. Hook. Swing
    over to the exit

    6. Go back to the Middle section of Room 6 untill you find a door with
    one of those wall plants on a door. Use the boomerang to kill it and then
    go though

    16. Defeat the two spike bugs and continue to the other door

    17. Boss room door.

    |Boss II: Kalle Demos |
    |Location: Forbidden Woods |
    |Difficulty: ** |
    |Items Used: Boomerang, Sword |
    | |
    |Another easy boss. Use your boomerang to cut down the vines that support |
    |it from the ceiling. This fight is very similar to the Barinade fight |
    |from Ocarina. Once its defence is down, you will see it has a Deku |
    |Baba for a nucleus. Hit is several times and run away before is |
    |closes up, or you will take damage. Repeat Until dead |

    After you defeat the Forbidden Woods and rescue Makar, the Deku tree will
    give you Falores Pearl. After that, return to the boat and sail for Great
    fish isle (B4).

    Overworld and Greatfish Isle (B4):

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][**][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    Sail to Greatfish isle, only to find it destroyed by some giantic force.
    When you walk on the island, Quill comes and tells you that Ganon came here
    and tried to find Lord Jabun, but failed. He then tells you that Lord Jabun is
    now on Outset island, in a sealed off cave, that the pirates were trying to
    enter and get the treasure for themselvs. He then tells you that there
    on Windfall island, stealing more bombs to enter the cave.

    After the cutscene, the KoRL says that you should go to Windfall and get
    some of the bombs to get the last pearl

    Windfall Island: (D2)

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][**][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    After returning to the island, go to the back of the bomb
    shop and use the Sidle command and slide across the back of the shop to
    find some vines. Climb them to find a hole that will actavate a cutscene.
    In the shop, the pirates are stealing the bomb shops bombs because of
    the owners high prices. After that, Gonzo recomends to Tetra that they stay
    the night and sail out in the morning. Tetra, after some argueing, says yes.
    (And since Ganon's curse keeps the sun from comming out, you wont have to
    worry about them for some time, or ever.) After that, they say a password
    to enter the ship. Write that password down and repeat it to the ship. If
    you forget it, talk to the boat again to get the password. After your inside
    the boat, go to where you got the spoils bag to find another puzzle corse to
    solve. You will need to go from rope to rope, using the L trigger to change
    directions. After you reach the end, open the chest to find the bombs. After
    your done here, Sail to Outset Island (B7)

    Outset Island Revisited (B7):

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][**][C7][D7][E7][F7][G7]|

    You can do a few things here before you begin. If you go to Grandma's house,
    she will be mumbling something. Use a fairy near her
    to get her to give you a infinity amount of her Elixer soup. It increases
    your strength until you get hit and recovers all magic and health. Like the
    milk, it can be used twice, and you can refill anytime you want from her.
    Go to the top of the island and use the Deku leaf on the giant rock to float
    across to the Woods you were in earlier. Go to the back and find a giant stone,
    bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee
    wallet that holds 1000 rupees now. Assign the bombs to a button and go
    to the back of the island. A cut scene will play and you will be in a giant
    whirlpool. This is timed, so you need to hurry. There is a bomb able wall
    in front of the whirlpool, hit it nine times to bring it down, 3 hits a
    section. Inside, you will find Jabun.

    He speaks in Hylian, so you wont be able to understand him. After
    that, he will give you the last element orb, Nayru's Pearl. You now need to
    go to 3 shrines on the Overworld and put the pearls in, sort of like the
    Elemental stones in Ocarina.

    Eastern Triangle Island (F4), Southern Triangle Island (D5), North Triangle
    Island (D3):

    A B C D E F G
    1 |[A1][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][**][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][**][G4]|
    5 |[A5][B5][C5][**][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    Go to those three locations and place the Pearls in all 3 of
    them. After you do that, The Tower of the God's will open up,
    revealing the 3rd dungeon, The Tower of the God's

    |Tower of the God's|
    1. This is the main hall for god's tower. Sail over to the right and wait for
    the water level to go down and go into the door.

    2. Use the boomerang on the Electric Chu Chus and then hit them with your
    sword to kill them. Get on the middle crate on the right side and wait
    for the water level to rise. Go onto the small balcony and place a
    bomb near the cracked walls to break it. Inside is a treasure chest with
    the map. Head back to room 1

    1. Wait for the water level to rise and sail over a little ways on the
    right side until you get to a small pathway going to a door with
    bars on it. Use the armos statues near it to weigh down the switches
    to raise the bars and enter

    3. Wait for the water level to go down in the pit and pick up one of
    the small boxes. Put it on the switch to create a energy bridge. Get out
    and wait for the water level to go down again so the box will go on the
    switch and make the bridge appear. Go across, get the statue artifact, and
    go back across and out the door.

    1. Go down the small pathway until you get to a area that has a small
    roof and where the statue you have will fit. Press B near it to
    drop the statue into the hole. It makes a gate blocking a pathway
    on the right side go down. Go down the pathway with the boat
    to find another bar door with switches and armos. Use the
    armos to weigh down the switches to unlock the door. Enter

    4. Wait for the water level to go down and drop into the pit. Aline the
    crates so you can hop across and go back up. Get the wooden staff from
    one of the pots and catch it on fire. Hop across and light the two
    torches for a key.

    1. Go back to the beginning of the dungeon and go on the left side and
    look for walls with cracks in them. Fire bombs at them to break them
    and go forward. On the far left of the new area is a locked door you
    need to go next, and on the far right is the compass room. Go
    to the compass room.

    5. Just get the compass and leave. Its in the middle of the room

    1. Go to the left door that is locked and go through

    6. Defeat all the Chu Chus to make a energy staircase appear. Use it
    to reach another one of those statue keys and go back through the

    1. Go to the shrine area near the compass room and drop the statue in the
    ground to make the fountain in front of the dungeon to stop. Sail over
    there to get to the next door.

    7. Beat the beamos with a bomb and take the armos statues across and
    put them on the switches to make the platforms move. Hop across
    each one to the next to reach the door

    8. This is the main statue room. As you can see, only the
    first statue trial room and the door you just came out of is open
    Go through the other door to the first statue challenge

    1st Statue: Jump on the moveing platform to get to the other door.Walk across
    the beam platform to the Ganon Statue location and press R for him to follow
    you. Lead the statue back to the door and when you get to the pit, pick him
    up and jump across. Make sure you have him picked up when you go
    though the door or you will have to do this again. Go back to the
    main statue room to get the body possesion song and make another
    door open. Go though that door to the second statue challenge

    2nt Statue: This is the one the majority of the people send me questions
    about. Swing across the pit with the grapling hook to get to the other door.
    Swing across the pit and press L or R to make it come down. Stand on the
    switch to make the beam bridge appear and play the B. P. Song and make
    the statue walk across. Pick him up and go outside. Put him on the switch
    in the corner near the door to make the bars on the other door raise up.
    While swinging on the hook, press L or R to stop and switch directions.

    9. Mini Boss:
    |Darknut |
    |Difficulty: *** |
    | |
    |Remember those old Knights back in the old zelda? Well, this is |
    |pretty much that. Get in back of him and hit him with your |
    |sword to make him drop his armor. Keep hitting him to kill |
    |him. You will get the bow and arrows as a reward |

    Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot
    the switch with your arrow. Swing back, pick up the statue, and hop across
    with the platform to the main room

    3rd Statue: Weigh down the weights so they are even and one of them can
    support you. In the next room, get on the box and jump on the statue on
    either the left or right and keep on jumpimg. Get the statue and
    if I remember correctly, you use him as a switch

    8. Now that you have all three statues in place, they will open up
    a portal to the next room. Jump in to go to the next area

    9. Use the armos statues to weigh down the switches on the south side
    to lower the beam gate and get the boss key. After that, the armos
    statues will come to life. Hit them in the back with a arrow and
    hit them in the back to defeat them. Defeat both to open the door

    10. This path will lead to the boss room. Use bombs on the
    beamos to continue. At the end, like I said, is the boss door
    to Gohdan

    |Boss III: Gohdan |
    |Location: Tower of the God's |
    |Difficulty: **** |
    |Items Used: Bow and Arrows, bombs |
    | |
    |Prepare for a somewhat hard fight. The strategy for this is to |
    |shoot both hands two times to lower its defense. Once the |
    |hands are immobile, shoot the eyes twice each. At first, this is pretty |
    |easy, but it gets harder as the fight progresses. The hands have a |
    |sweeping attack and a pounding attack. The pounding attack is easy to |
    |dodge, but the sweeping is quite annoying. The Head attacks after |
    |awhile of the hands being immobile with a fireball attack, which |
    |can be dodged by rolling. After you shoot both eyes, it will |
    |fall stunned and that is the time to throw a bomb in its mouth. |
    |Repeat and after awhile, it will surrender. Note that the outer |
    |platform is electrically charged. This fight is actually very |
    |similar to Bongo Bongo.....heh...seems like all the |
    |boss fights so far are similar to the ones from ocarina.... |

    Tower of the God's (Top): You'll be at the very top of gods tower, and you will
    see a bell. Use your Grappling Hook to swing on it to ring it. After that,
    you will be transported outside where you will then be transported to Hyrule

    Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that
    this takes place 100 years after the Adult Link story, so this is a new hyrule
    castle. Go down where the 3 triangle pieces are and try to fit them into the
    holes. I cant give you much help here. After that the statue of Link will
    move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!!
    Notice how it looks...different. After you leave, everything will turn real,
    including the enemies. Defeat all of them to get back to your boat, which then
    you will need to sail into the light to get back. Note that once you leave, you
    cannot come back until later. It is time to pay Ganon a little visit, back at
    the Forsaken Fortress

    The Forsaken Fortress Revisited (A1):

    A B C D E F G
    1 |[**][B1][C1][D1][E1][F1][G1]|
    2 |[A2][B2][C2][D2][E2][F2][G2]|
    3 |[A3][B3][C3][D3][E3][F3][G3]|
    4 |[A4][B4][C4][D4][E4][F4][G4]|
    5 |[A5][B5][C5][D5][E5][F5][G5]|
    6 |[A6][B6][C6][D6][E6][F6][G6]|
    7 |[A7][B7][C7][D7][E7][F7][G7]|

    When you first enter, you will have a small fight with Phantom Ganon
    |Boss IV: Phantom Ganon |
    |Location: Fordsaken Fortress, Second Time |
    |Difficulty: *** |
    |Items Used: Sword |
    | |
    |A remake of the Ganondorf fight from ocarina. He will use a |
    |charged energy attack like the Phantom/Ganondorf fight from ocarina, |
    |but now it is much easier to reflect. When it hits him, he will |
    |fall Paralized. Keep hitting him until he dies. |

    After you defeat him, you will get the skull hammer. The direction to the top
    is the same, but the puzzles are all different. Its a bit easier now since
    you don't need stealth. Get to the top and defeat The Helmaroc King.

    |Boss V: Helmaroc King |
    |Location: Forsaken Fortress, Second Time |
    |Difficulty: ** |
    |Items Used: Skull Hammer, sword |
    | |
    |Yes, this is the same phoenix that kidnapped aril earlier in the game. |
    |You fight it the second time you go to monster island. I really don't |
    |remember this fight too well, but I do remember most of it, and its easy. |
    |you start in the area where your sister was being held. You have to run |
    |up to the top before the water floods the arena completely. Most of it is |
    |dodging the bird and defeating the enemies for the most part. Once you do |
    |get to the top, the bird will be blocking your path. Hit it with your |
    |hammer once to make it move. Once your in the real arena, the fi

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    18 de fevereiro de 2024 05:07:01 ART

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