Prince of Persia - Warrior Within
Submitted by Andri Agassi [[email protected]]
Restore all sand slots
----------------------
While playing the game, hold L3 and quickly press Circle(2), X, Square(2),
X, Triangle(2).
Illustration Gallery
--------------------
Successfully complete the game to unlock the Illustration Gallery.
Alternate ending
----------------
Successfully complete the game with all nine Life Upgrades to view an
alternate ending.
Play as Sandwraith
------------------
When you reach the portal room for the second time, when you have to
switch the time to the present for the first time, the Prince will say
that something is wrong. You must run the switches on the wall to make the
portal work correctly. Do not run the switches on the wall. Instead, enter
the portal as it is and you will switch the time to the present. Save the
game, then exit and load the game. You will now be playing as Sandwraith.
In this mode you will constantly lose life and much more health when hit
than in normal mode. However your attacks will be very powerful and you
are much more quicker. Note: Save the game on a different file if you wish
to continue the game as the Prince.
Do the same thing as instructed above, but do not exit the game. Instead,
continue playing until you die, or just jump into a pit. Either way, you
must die a few times for this to work. Eventually when you retry and come
back to life, the prince's body will become completely invisible except
for his swords and his head. Note: You only have one chance to play the
game in this form; if you die again and retry you will come back as the
sandwraith and will not be able to do it again unless you start a new game.
Glowing sword
-------------
Go to the Mystic Caves with a sword that can break walls. Pass the first
gate that unloced to find a passage divided by a pit with a switch on the
floor. Jump into the pit and get through the breakable section of wall at
one end. Break the weapon rack that is behind it to get the glowing sword.
This secondary weapon does a large amount of damage, but with every use
will also increase damage given to the Prince.
Hockey stick
------------
After getting a sword that can break walls, return to the Central Hall
during the Throne And The Mask level. Turn the lever to cover the ground
level gap. Follow the same path used to get the Life Upgrade in this area.
However, instead of entering the door, turn right and break the part of
the wall with sand coming down with your sword to find a weapons rack that
is hiding the hockey stick weapon.
Pink flamingo
-------------
After getting a sword that can break walls, get to the Garden Hall
(Present). Begin at the middle passageway at the very top of the hall.
Wall run to the rope, then wall run to the central platform. Turn to the
left and walk through the rubble that should be in front of you. Turn
around and hold onto the platform you were just standing on. Then, jump
across the gap to the next platform. To your left is another platform with
a switch. Once there, use the switch then go back to the platform you were
just on. Climb on the block that is now here, then do a vertical wall run
and jump to get to the beam above. Walk along the beam to the right then
jump to the ledge on the far wall. Follow the ledge until you find an
alcove. Drop down into the alcove and use your sword to break the rear
wall on the right side. The pink flamingo weapon is hidden in the weapon
rack. One hit from it can knock anything except Bosses to the ground.
Rayman's glove
--------------
Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka
chase. Notice that the passageway branches during the second and third
Dahaka chase. Turn left here and find the weapon rack immediately to your
left. Break the weapon rack to collect Rayman's glove. One hit from it can
knock anything except Bosses to the ground.
Teddy bear
----------
One of the miscellaneous secondary weapons is the teddy bear. Locate it
after earning the Scorpion Sword in the clock (west) tower. There are
three encounters with a giant golem enemy in the clock tower when you
initially go through it. The first is before you start negotiating the
vertical climbing of the tower (past); the second is atop the clock tower
(past); and the third is stationary and throws exploding monsters in the
clock tower's second area (past). Look for the room where the second giant
golem enemy is found. You need to be in the present (find a time portal)
and drop into the water-filled dead end past the golem's room. Break the
wall and retrieve the teddy bear. The teddy bear is almost unbreakable and
does almost no damage, but has the ability to restore lost life to the
Prince with each successful blow on an enemy.
Old sword
---------
On the ship where the game starts, look at the weapon that your dead
shipmates have dropped (the humans, not monsters). Most of them should be
the sword you started with Prince Of Persia: Sands Of Time.
Finding your way at the clock tower
-----------------------------------
After you get to the huge room in the clock tower, the camera will zoom in
on the Sand Troll with boxes. When you defeat the enemies, the troll will
keep throwing the exploding Sand Dogs. There are two weak walls on the
left and the right. Go to the right one first. You will see a weak wall.
Stand by it and look at the troll. When you see the troll throw those
dogs, get out of the way. Look in the hole and you will see a water
fountain. If you are low on health and want to save a game, go right
first. Do the same exploding tactic with the troll.
Defeating enemies quickly
-------------------------
Use the following trick to easily defeat any of the large enemies that
require you to jump on their backs and get hits. Use Slow (tap L1) when
you are climbing up its back. Once you get up there, start hitting it as
much as possible. Eventually, before time runs out or it has the chance to
throw you off its back, you will be able to stab it in the neck and it
will fall. By doing this, you will only use one Sand Tank and it will be
refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back too
quickly. Note: You may have to use two Sand Tanks while on its back if it
is used too early.
When you are on a cliff or platform with areas to fall off and enemies
start attacking in groups, just throw them off instead of wasting Sand
Tanks or fighting them all head on. This saves time, especially when you
reach The Cliff as the Sandwraith.
Defeating the first Boss
------------------------
Block and do the attack were you jump behind her, and attack her twice.
Remember to block immediately after this or she will hit you down.
Additionally, while fighting the first Boss after you become the
Sandwraith, use slow time to easily kill it. It will rarely get a hit on
you, and your Sand Tank will regenerate during this time. Whenever it runs
out, immediately start slow time again. Remember to stay behind it or its
attack will knock you off the platform.
Defeating the Crow mini-Boss
----------------------------
Use the following trick to defeat the mini-Boss that is formed from the
evil crow enemies encountered in the beginning of the game after the ship
level. Jump over him and slash him in the air repeatedly. By doing this,
he cannot hit you. You must wait a few seconds between attacks. Also, in
the last two stages, you will be on platforms; be careful that you do not
fall off.
Defeating the mechanical tower Boss
-----------------------------------
To defeat the large Boss on the mechanical tower stage, continuously hold
R1 to block, and dodge all his attacks by pressing X while blocking.
Control the direction of your dodge by moving the Left Analog-stick. Note:
Dodging to the left or right is best. Blocking his hits will not work, as
you will die after four hits. He has no armor on the back of his legs;
when you get behind him, hit his legs and prepare to dodge again. After a
few times of doing this, he will fall to his knees. You will be able to
jump on his back by pressing X. Strike him in the head with your sword
five to eight times. He will then throw you off if you do not jump off in
time. Repeat this three or four and he will die.
Roll under his legs (it is a lot easier than trying to go around) and
slash at the back of his ankles. When he drops to one knee, press X to
climb up his back. About halfway up his back, slow down time and begin
slashing at him. You should be able to kill him before he can throw you
off his back. Also, when he dies he gives you a sand tank, so it is like
earning it back.
Defeating The Dahaka
--------------------
You must have all nine Life Upgrades to gain the final sword, The Water
Sword, to fight The Dahaka and receive the alternate ending. Before you
enter the Central Chamber the second time, make sure you go to the
pedestal in the middle of the hourglass room to receive the Water Sword.
Enter the Central Chamber to trigger the intermission sequence. Then,
chase the empress to trigger the alternate Boss fight with The Dahaka.
This can be a very tricky Boss (especially under the hard difficulty
setting), and he may seem very cheap at first. Immediately when the fight
starts, trigger the Ravages Of Time attack against the beast. Do this
twice, then run around and refill your Sand Tanks. The Dahaka will try to
shoot his tendrils up through the ground in front of you. The best tactic
to avoid them is to run around in a circle -- they will not touch you.
After your Sand Tanks are filled, go back towards him. When you get close
to him, he will shoot tendrils out of his stomach at you. Roll under them
then activate Slow Time and hit him until his health is about half way
down. An intermission sequence will start, and the beast will be hanging
on the side of the cliff. Run over to him and use Ravages Of Time as much
as possible. When his health gets too low, he will jump up into the center
of the stage and regain half of his health. This is when he becomes angry
and things get tricky. He will try to jump on you multiple times. Run
around the stage collecting the sands, rolling out of the way when he
jumps towards you. If he misses you, he will try to shoot his tendrils at
you; just run or roll away from him. Eventually he will go back to
shooting tendrils out of the ground. When your sands are full, run towards
him and use the same tactic as before. When your down to a couple of Sand
Tanks, fill up again. The strategy is to get his health as low as possible
before he gets knocked to the side of the cliff, then use either Slow Time
or Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang
onto it until the Dahaka fight. Beat on him as instructed above, but when
he hangs on the ledge for the first time, slow time and hit him with the
Light Sword (not the Water Sword). He should die before he is able to jump
back up. If not, you will defeat him the second time.
Defeating The Empress Of Time
-----------------------------
To defeat the empress of time for the last time, dodge all her attacks,
especially the kicks. Do not let her get near the girl in red. When only a
little of her life remains, keep blocking and press Triangle or Square.
A good but slightly cheap way to defeat the Empress of time in the normal
ending is as follows. At the end of the intermission sequence, immediately
jump backwards towards the edge of the "arena". Simply back away off the
edge. It is impossible for her to attack the Prince while he is hanging
from the ledge. Shimmy over a few feet from her (she usually will not
follow). Anytime you are ready, simply pull yourself up and do a three-hit
combo on her. If she blocks one of the attacks, jump back quickly to the
edge to avoid a combo from her. If she slows down time, immediately go
back and hang from the ledge until time returns to normal. Doing so is a
good way to save your Sand Tanks until you find a better opportunity to
use them. Once you feel like it, use one of your own sand tanks to slow
down time. Then use the Square(3), Toward, X(6) combo. Once you finish
this combo, jump back towards the ledge. You may then choose to either use
the three-hit combo or the Slow Time combo described above. Any time she
uses the whirlwind attack, just run away. Using your Sand Tanks to slow
time for this attack is not recommended, as it only takes away two to
three seconds of the whirlwind. Try to keep all of the whirlwinds away
from the camera. By doing this, you can run towards the camera without
worrying about hitting a whirlwind. Once the winds are done, repeat the
strategy discussed earlier. It may take a while to complete and is cheap,
but it is much easier than actually trying to dodge her attacks.
Defeating the Giant Troll
-------------------------
Hit the Giant Troll on the back of its legs. After you get it to fall on
its knee, press X to jump on it. After you are on its head, use slow
motion. Keep pressing Square during slow motion and eventually it will not
grab you.
Defeating the Golem Boss
------------------------
To defeat the harder Golem Boss that throws exploding monsters at you,
have at least five Sand Tanks full. Activate Ravage Of Time (press R1,
then tap L1) and hit him behind his legs (which has no armor). Then, jump
on his back and onto his head. Immediately activate Ravage Of Time again
so you can hit his head quicker. When it wears off, activate Eye Of The
Storm (press L1), then keep hitting him. You should then finish him off.
Defeating the Sand Griffin
--------------------------
When the Sand Griffin lands, slow down time. Go up to it and start
slashing it. If it slashes at you with its claw or tail, roll out of the
way. Keep hitting it with time slowed down. Once it has taken enough
damage, it will go into the air. Go to the edge and hang off. You do not
have to worry about it hitting you. Once it lands again, slow down time
and attack. Keep doing this until it is defeated.
Defeating Shadi
---------------
This is an easy but precise way to defeat Shadi. Attack her until you hear
a large "clank", which indicates that she has blocked. Then, roll to the
side of her. When this is done, most of the time you will be able to get
behind her and repeat the attack. You should get to hit her about four
times (and possibly up to six times) before she blocks. However, sometimes
you may only hit her about two times before she blocks. You must listen
for the "clank".
Life Upgrade locations
----------------------
1 (Past): After fighting the girl in black a second time, pull the large
altar on ground level of the sacrificial chamber to reveal a secret door.
Go through the trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the
Prince has an intermission sequence with the maggot man creature, go into
the large courtyard-like room with a timed floor switch next to some
stairs. This switch opens a low gate at the top of the same set of stairs.
Go through that trapped hallway for the second Life Upgrade. Note: To
obtain the second Life Upgrade without getting the power that slows time,
you must find the switch behind the barrels. Press the switch and wall
ride up the wall, instead of running up the stairs roll. If done
correctly, you should make it a moment before the door closes.
3 (Past): This is done after the Serpent Sword is earned. Rotate the
turnstile switch directly opposite the facing of the metal nub where the
Serpent Sword was used to create platforms to a door at the bottom of the
chasm. Use long wall jumping to slow the Prince's descent down to the
level of the door. Past that door is a trapped hallway that leads to the
third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is
overgrown with vegetation and is directly below a box and folding bridge
puzzle. It is in the same vicinity as the first switch that turns on the
water for the Garden Tower. A break in the fencing allows the Prince to
drop off and use ledges to access a door underneath the overgrown
vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge up
after turning on the water (but before exiting the room with the turn
switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that
throws explosives. One breakable wall is a save point, but there is a
second breakable wall on the other end of the room leads to the sixth Life
Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant
Golem encounter, a ladder leads the Prince to a Roman courtyard room. Two
breakable walls are here -- one has a switch, and the other has the door
which requires Slow Time to access. The seventh Life Upgrade is past that
door.
8 (Past): After entering the Library, the Prince will need to pull out two
bookcases to continue his progress. Look for two circular ledge/beam
structures (one of which will have a Ninja) after dealing with the
bookcases. One of the circular ledge/beam structures leads to a wall with
three levels of ledges that may be climbed/sidled. This is a detour to the
eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee
(girl in black) and a door shut behind her. You then have to go up a set
of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break walls.
Make your way back up this room. Look carefully when on the top platforms.
There should be a set of metal bars in one of the wall that seem damaged.
There is a crate behind those bars. Break the metal bars with your sword.
Bring the crate onto the platform and look up. You can use the crate to
access a passage in the roof to reach the ninth Life Upgrade.