Silent Hill 4 - The Room
Submitted by Andri Agassi [[email protected]]
Brand New Fear mode
-------------------
Successfully complete the game on any difficulty setting. Save the game
after the credits complete to unlock the "Brand New Fear" option.
One Weapon mode
---------------
Successfully complete the game with a rank of 10 big stars to unlock One
Weapon mode.
Full Weapons/Apartment Replenish mode
-------------------------------------
Achive a 10 star ranking in One Weapon mode to unlock Full
Weapons/Apartment Replenish mode. This mode has the following features: At
the start of the game, upon entering the subway system you will see that
each and every weapon is laid out in front of you. You can grab every one
of them. Also, whenever you return to your apartment, you will find six
boxes of bullets in the laundry room as well as ten Health Drinks in your
refrigerator.
Chainsaw
--------
Start a game in "Brand New Fear" mode. After entering the Forest World for
the first time go to Jasper's car. Search near by for a cut tree trunk.
Look next to it to find the chainsaw.
Submachine gun
--------------
Successfully complete the game with a rank of at least 9 big stars. Start
a game in "Brand New Fear" mode and look in Room 202 in the Apartment
World to find a submachine gun for Eileen.
Alternate Eileen costume
------------------------
Start a game in "Brand New Fear" mode. Continue until the "Outside of Room
302" part of the game. Enter Room 303 and search it for Eileen's nurse
costume. Collect it and complete the game. When you start a new game, you
can now have Eileen dressed as a nurse.
Alternate Cynthia costume
-------------------------
Unlock all four endings and Eileen's alternate costume on a single game
save. Start a new game and select Eileen's nurse costume. Cynthia will
wear her alternate costume.
Control loading screen
----------------------
Sometimes when the scene changes or you go through a door, a black screen
will appear with a ghost or a red/gray circle. Use the Right Analog-stick
to move the ghost, and circle around or zoom in on them.
Knock on window
---------------
When looking outside, press X and you may knock on the window. This trick
has no use.
Call restaurant
---------------
When you look out your window, you can see the phone number of a
restaurant. You can use the phone to call that number for fun.
Radio clues
-----------
Notice the suspicious radio in Henry's living room. At certain parts
throughout the game, you will be able to listen to certain broadcasts.
Listen to them carefully as they will be part of the story and clue you
into what is going on. After you finish the subway, take out the chocolate
milk and keep it in your inventory; then save and restart. When you
reload, look through the front door peephole then go to the radio for a
broadcast from Washington. They will talk about a 3 year old boy. Also,
when you first use the radio in your living room, a report will come on
about a man who was arrested for being naked and urinating in public. The
name of the person is Suguru Murakoshi. He is the director and scenario
writer of the game.
Guns
----
The use of guns is not necessary. It is quite easy to use melee weapons
throughout the game. Also, using guns on ghosts prove ineffective unless
the bullets are silver.
Batting practice
----------------
When remaining idle with the aluminum bat is equipped, Henry will begin to
practice his swing.
Saint Necklace
--------------
Wearing the Saint Necklace, it has two uses: to keep your "ghost sense"
from causing actual damage, and to actually exorcise spirits from your
apartment. When wearing it in any other world besides the apartment, the
screen will do its usual haziness when ghosts appear, but nothing more
until the necklace breaks. Keep in mind that the necklace will break if
you are confronted by ghosts for too long. Wearing the necklace and
running to a possessed area of your apartment will cause the spirit to
fight back, but if the necklace is not already broken, the spirit will
lose and disappear. Keep in mind that you must have your apartment
completely exorcised for the good endings.
Sword Of Obedience
------------------
There is no need to waste a sword if you are just entering areas for
items. Instead, knock the ghost down and stab it with the sword, get what
you need, and take the sword back. After taking the blade out, you have
five to seven seconds to leave without your "ghost sense" ringing out.
The Man's Doll
--------------
When a strange man places the doll on the stairway, do not take it. It
actually makes things worse for you afterwards. If you place it in your
storage box, babies will appear above the box, making it difficult to
check your items. Your only choice would be to hold it in your inventory,
but it requires a slot that you may need.
Mannequin body parts
--------------------
When you enter the forest for the second time, go to the corner with the
torch. Take the torch and take it to your laundry room in your apartment.
Use the oil found on the workbench inside there on the torch. When you
return, you may light it when you approach the other torches pressing X.
This is used to see down each well that happens to be in each corner of
the map. Be cautious however -- if you use the torch to attack or unequip
it, it will go out. This causes you to turn back to light it. Killing all
of the enemies first and running from the man chasing you is recommended.
Midwhich Elementary school bus
------------------------------
When looking out of your window during the day, you will notice a school
bus. If you look close enough, you will notice it is A Midwhich Elementary
school bus. This is a reference to the original Silent Hill, where it is
the school in which you visit within the first thirty minutes of the game.
Ghost Cynthia and the candle
----------------------------
Unlike most ghosts, if a candle is placed in front of the ghost Cynthia,
she will stand in place and scream as her hair begins to float in every
other direction. Other ghosts simply fall.
Eileen's behavior
-----------------
When you are about in the building world for the second time, sometimes
Eileen will act like the little kid and at other times act as if being
attacked by a demon or act like a demon. Note: If you are near Eileen when
she acts like a demon, it will affect you health.
Eileen's damage
---------------
If you allow Eileen to take enough damage, her appearance will change for
the worst, and she will walk faster towards the pool in the final battle.
Eileen's Special Gift
---------------------
Once you get to the wish house, after it has burnt down the mysterious
writing in blood can be read aloud by Eileen. After some adjusting she
will say "Okay...here goes..." and read the words.
Endings
-------
To get different types of endings, you must do one of four things. Either
clear your apartment of ghosts before the final battle, or do not; and let
Eileen die or not. These two course of actions create four different
endings.
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