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Resident Evil 3

    • 11496 posts
    29 de agosto de 2013 13:39:09 ART

    Resident Evil 3

    Submitted by:Ðëxtë®99
    [email protected]

    Get all ammo
    ------------
    when you get all gays up the ass hole suck their dicks silly

    Police locker combination
    -------------------------
    When entering the Police Station and going into the door in the top left
    corner you will reach a room with zombies. After killing them, enter the
    next room, which contains the lockers. Once there, go to the other side to
    find a locker with a light on it. The game will prompt for a code. The code
    is "0131", "0513", or "0114". Capcom made Resident Evil 3 hard to cheat by
    making the combinations for the lockers and locations of items in different
    numbers and locations. Do things differently in each game and you will get a
    different game each time it is played.

    Grenade launcher
    ----------------
    Use the S.T.A.R.S Card in the computer in the main entrance of the Police
    Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office.
    When you are in the office, go to the big locker next to the
    out-of-commission message receiver. Open the locker and you will get a
    Grenade Launcher. Some people may find the Magnum in the big locker. In this
    situation, the Grenade Launcher may be found in the Sub-Station.

    Vaccine medium combination
    --------------------------
    One of the combinations when making the vaccine medium in the hospital is 2
    and B.

    Killing Nemesis
    ---------------
    If you can, try and kill(disable) Nemesis at every opportunity you get.
    Every time you manage to kill him, he will drop an item for you. The items
    he drops are as follows.
    1st time : Eagle part A
    2nd time : Eagle part B
    3rd time : 1st Aid Kit
    4th time : M37 part A
    5th time : M37 part B
    6th time : 1st Aid Kit
    7th time : Unlimited Ammo Kit
    The Eagle parts combine to form the Eagle 6.0 handgun. It fires 9mm bullets
    and has a chance of causing a "critical" hit. This "critical" hit will kill
    any non-boss opponent with one shot, but it happens randomly.
    The M37 parts combine to form the M37 Western Custom Shotgun. This is a
    shotgun a little bigger than a pistol and has a very good rate of fire. It
    only stores 6 shots of 12 gauge, but is still a very good gun.
    The Unlimited Ammo Kit can be combined with any weapon in your arsenal to
    give it unlimited ammo (duh). I suggest combining it with the Magnum.

    Mercanary Mode
    --------------
    Beat the game on hard and you'll get mercenary mode.

    Explosive stuff
    ---------------
    During the game you will see sticks of dynomite strapped to the walls, or
    oil drums lying around. Usually there are a lot of monsters by them. When
    you see them, press L2 and X and it will aim to the objects and blow it and
    all of the monsters around it into bits. Just don't get too close to the
    explosive, or you will blow up.

    Boutique Key
    ------------
    Beat the game once on either difficulty and after the credits, you will get
    a key for the boutique in the first street in the beginning of the game.
    When you go inside you can change your clothes to Regina's from Dino Crisis,
    or Jill's blue clothes from the first game.

    Get the STARS card
    ------------------
    When you first encounter Nemesis outside the police station, choose to fight
    the monster. Then run to brad's body and search him for the card case. Check
    the item and you will get a STARS card. You can use that in the computer in
    the main hallway for the safe code

    Get the Rocket Launcher
    -----------------------
    To get the rocket launcher, you must first defeat nemesis in the garbage
    disposal area to get the card key, then take the facility key to the machine
    that is next to the place where you put in the water sample. Use the
    facility key in the ultraviolet ray machine and it will put codes on it. You
    can the return to the room with the steam coming out of the pipes and go on
    the elevator. Use the facility key at the door at the end and you will get
    the Rocket Launcher

    Find hostages
    -------------
    In the mini-game mercanaries you must save 6 hostages.
    1 - Dario Russo - He's in the gas station.
    2 - Woman - She is in the upstairs room of the press office.
    3 - Brad - In the basement of the restaurant.
    4 - Officer Branaugh - He's in the area where you find the fuse.
    5 - Umbrella team member - in the area where you find the oil additive.
    6 - Umbrella team member - in the bar.

    Get the Chronos key
    -------------------
    To get the chronos key you must combine the chronos chain and winder key.
    Starting the trolley:
    The oil additive needed to start the trolley is located in a locked store
    room inside the sales office. To unlock it, pick up the flashy remote on a
    desk to turn on a TV. You will see a commercial about some product from
    Umbrella Corp. Make note of what the product is. Here are some that you
    might come accross: Safsprin, Adravil, Aquacure. Go to the nearby computer
    where Carlos just shot his zombied friend. You will be prompted for a
    password. Type in the name of the product. The store room is now unlocked.

    Design Chronos Gear
    -------------------
    Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear.
    The Chronos gear is used to activate clock bells. Insert it into the bell
    mechanism on the third floor of the Clock Tower.

    Solve Clock Goddess Puzzle
    --------------------------
    The starting time on the clock is random and the goal of the puzzle is to
    get the clock to 12. The way the puzzle works is each ball has a different
    value, the Crystal ball is worth +1, the Obsidian Ball is worth +2, and the
    Amber Ball is worth +3. Placeing the balls in the past makes them
    negative(-1,-2,-3), palceing them in the present leaves their value the
    same(+1,+2,+3), and placeing then in the future doubles their
    value(+2,+4,+6). Since the puzzle is random you just need to do the math.
    Example: if the clock reads 5:00 you need to advance the clock 7 hours there
    for you place the Amber ball in the future(+6), the Obsidian ball in the
    present(+2), and the Crystal in the past(-1). This gives you 7 hours and the
    clock then strikes midnight. Again I say that the puzzle is randomized and
    will not always be on 5:00 o'clock so you just need to do the simple math to
    solve the puzzle.

    Infinite Money Trick
    --------------------
    Use this method to get all the infinite-ammo weapons and infinite weapons
    pack. In the mercinary mode go to the area with the dumpster and the hop
    skotch paintings (the one right behind the bar.) Go up the steps and take a
    right. You will then go north until you get to the fork. Go through the door
    and you will be in the deadend alley that is boarded up by red and white
    boards. This can be done with all 3 mecinaries. There are three dogs here.
    First kill 2 dogs immediately. Then lure the remaining dog to where the
    boards are stacked up. Climb up onto the boards. Go to the opposite end and
    watch as the dog makes attempts to jump at you. Take a small step forward
    and press R1 right before he jumps. Your character will jump backwards and
    get a dodge bonus. Immediately after the character dodges, press R1 again to
    pick up a combo for your dodge bonus. Repeat this process to rack up tons of
    money and time. It takes time, but it is sure worth it.

    Mixing Gun Powder
    -----------------
    (Note: Additional mixing instructions are found within the game file on
    mixing.)
    66 Handgun bullets * -- Gun Powder BBA
    55 Handgun bullets * -- Gun Powder AAA
    40 Shotgun shells -- Gun Powder AAB
    35 Handgun bullets -- Gun Powder AA
    30 Shotgun shells -- Gun Powder BBB
    24 Magnum rounds -- Gun Powder CCC
    18 Shotgun shells -- Gun Powder BB
    15 Handgun bullets -- Gun Powder A
    10 Acid rounds -- Gun Powder BC
    10 Cold rounds -- Gun Powder CC
    10 Fire rounds -- Gun Powder AC
    10 Grenade rounds -- Gun Powder C (mix A with B)
    7 Shot Gun Shells -- Gun Powder B
    * Concocting large amounts of Handgun ammo wastes time, which affects your
    final grade.

    Max grenade launcher ammo glitch
    --------------------------------
    With this code you can put more than 6 rounds into your grenade launcher at
    once. If you have 6 fire rounds in your grenade launcher, and you have 138
    regular rounds in your item box, combine the ammo onto the grenade launcher
    with the fire ammo in it (it works with any ammo as long as the two are
    different) and the 6 fire ammo should be in your item box and the 138 in
    your gun! No reloading.

    Misc hints
    ----------
    The shotgun can be your best friend against normal zombies. When they come
    in small numbers or single file, aim and wait until they are almost on you
    and fire once for an instant, brain-exploding head shot, or aim straight at
    a group to hit a wide spread of targets.
    Don't be afraid to run away very fast, especially when you're low on ammo or
    when you're facing Nemesis in the earlier parts of the game. Hand-to-hand
    combat with the knife against the undead is never a good idea.
    The Magnum almost always unleashes an instant-death head shot on zombies,
    but the ammo for it is scarce most of the way, so it pays to save it for
    later.
    Because you get branching choices for certain events, always pay attention
    to your environment for clues to how the choices might lead; they inevitably
    trigger an FMV sequence that shows Jill escaping in the fashion you
    selected. Most of the time, the outcomes are predictable, and usually your
    choice doesn't particularly matter to the rest of the game.

    Epilogues
    ---------
    Successfully complete the game under the hard difficulty setting to unlock
    Epilogues. Epilogues are a short diary description of each character in the
    entire Resident Evil series which describes what happened with that specific
    person after their adventure. Getting better ratings can unlock the other
    epilogues. There are eight total Epilogues that can be unlocked.

    Medical locker combination
    --------------------------
    To get the combination to the medical locker in the hospital, go to the room
    next to that room. Check the dead body in the corner to find one of the
    following combinations: "513", "101", "498", or "517".

    Magnum
    ------
    Go directly to the Evidence Room in the Police Station. Go to the
    number-based lock with the S.T.A.R.S Emblem Key. Use one of the following
    three passwords: "0131", "4011", or "4312". You will receive the Emblem Key.
    Go to the locker in the S.T.A.R.S Office. Open the locker to get a Magnum.

    Water combination code
    ----------------------
    At the water sample machine near the dead factory, enter "1 Right" for A, "3
    Right" for B, and "4 Left" for C. That should unlock half of the lock to the
    door next to the elevator.

    Music Box code
    --------------
    One of the codes for the music box in the top or the tower is Down, Up, Up,
    Down, Down, Up.

    Run on one foot
    ---------------
    When running, quickly and repeatedly tap Square. Jill will run on one foot,
    and her other foot will never touch the ground.

    Saving Ammo
    -----------
    In the begining Brad will get attack by a zombie in the BAR. He will throw
    him and the zombie will come back at him. Jill will run over, You will take
    control. DON'T help brad kill the zombie. You will save 5 to 7 shots if you
    don't shoot. That is where you save ammo.

    Jill's diary
    ------------
    To get Jill's Diary (a file), collect all thirty files in the game in order.
    Then the first file (Instructions Manual, blue) will become Jill's Diary.

    Barry Burton ending
    -------------------
    The only way to see Barry is if ending B is unlocked. To get this ending the
    following two points must be done:

    The Trolley: Jump out the window:
    Fighting Nemesis Type B on the bridge: Jump off.
    After the jump off decision, the final area of the game will take a somewhat
    different path. You will have to fight off Nicholai in a chopper. It is
    recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher
    if it has been found). You can also choose to negotiate with him.

    Enhanced Weapons/Ammo
    ---------------------
    When creating ammo with the reloading tool, save enough gunpowder to mix up
    the same type of ammo eight times. On the eighth time, the game will prompt
    "Do you want to create the enhanced ammo?". Select "Yes". This ammo is more
    powerful, may have slightly different effects, and once loaded into a weapon
    will change it into an "enhanced weapon". Once you have loaded a weapon with
    enhanced ammo, do not reload it with regular ammo. You can only create two
    types of enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do
    not combine enhanced ammo with regular ammo.

    Make your own shotgun
    ---------------------
    In order to make a shotgun you must have gunpowder BBB, grenade rounds, and
    the mixing tool. Mix gunpowder BBB with the grenade rounds to make shotgun
    parts. Next, mix the shotgun parts with the mixing tool to make the shotgun.
    The three jewels in the clock tower:
    When you enter the room in the clock tower with the three statues holding
    trays, take the obsidian, crystal, and amber jewels from them. There are
    three clocks on the wall besides the two dead bodies. Going from left to
    right, place the amber jewel in the first tray, the obsidian jewel in the
    middle tray, and the crystal jewel in the third tray. The middle clock will
    open and you will get a gold gear. Combine it with the silver gear and place
    it in the slot on the third floor.

    Easiest way to get all epilogues
    --------------------------------
    first complete the game as quickly as possible don't fight the nemesis just
    RUN for the exit once you have completed it you will get an epilogue two or
    three costume and more importantly the mercenaries game then use mihail to
    get unilimted ammo assault rifle and the rocket launcher.now have some fun
    and just work your way through with that lot you can kill the nemesis in two
    hits (anyone of his mutations apart from the last one!!!!) then it will tak
    time but it will be extremly easy.

    Save ammo
    ---------
    When you get the shotgun and the lighter oil run to the other which is near
    the entrance to the bar there are three zombies and two that are eating you
    don't need to shoot them just run past them this is another place to save
    ammo.

    Guns against the monsters
    -------------------------
    Zombie
    ------
    The shotgun and the magnum are best to kill zombies. Not so good with the
    handgun which takes about 8 bullets to kill them.

    Dog
    ---
    Use either your shotgun or magnum. Best not to use your handgun.

    Crow
    ----
    The best gun for a crow is a hand gun with one shot and it will die.

    Drain Demios
    ------------
    The best guns are the shotgun, magnum and grenade launcher if found.

    Spider
    ------
    Use your shotgun, magnum and grenade launcher.

    Hunter
    ------
    The best guns are the Assault Rifle, Grenade launcher. Not so good with the
    shotgun if you use it you will need health spray.

    Grave Digger
    ------------
    The best is acid rounds, freezer rounds maybe flame rounds if you have the
    shotgun or The Assault Rifle bring lots of herbs.

    Slugs
    -----
    You meet these in the Hospital but the best gun is the handgun.

    Nemesis
    -------
    Assault Rifle is good but bring health sprays. Magnum not so good but only
    if he is weak, shotgun not so good same with the Magnum, handgun never good
    against Nemesis or you will meet hell, Flame rounds extremely good against
    Nemesis, Acid rounds alright, Freezer rounds good and the Rocket launcher is
    good for the Last mutation of Nemesis until you get him into the bullets of
    the railgun to blow him.

    Hint:
    -----
    Submitted by: chris

    When playing on hard mode consume your ammo and youll get the grenade launcher but
    shoot the zombies and waste your bullets like a sissy girl and you get the magnum.

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