Hi everyone,
I've just released the volumeshader test suite, a toolset built to validate and benchmark volumetric shader implementations across different render engines. This suite includes standardized test scenes, reference outputs, and tools for analyzing rendering consistency and performance.
Whether you're debugging a custom shader or comparing engines, the volumeshader test suite offers a reliable framework for testing. I'm looking for community feedback to improve coverage and usability—let me know what features or edge cases you'd like included.